Bleeding Strike

School: necromancy


Level: Witch 1, Hunter 1, Ranger 1, Cleric 1, Oracle 1, Warpriest 1, Antipaladin 1



Casting Time: standard action


Components: V, S


Range: touch


Effect: one slashing melee weapon touched


Duration: 1 round/level or until discharged


Saving Throw: Will negates (harmless, object)


Spell Resistance: yes (harmless, object)


Source: AP 77

Description

You imbue a slashing melee weapon with the ability to create a bleeding wound. As a free action when the weapon hits a living creature, the wielder can discharge this spell to add 1 point of bleed damage to the weapon's base damage. This bleeding is difficult to stop; add your spellcasting ability modifier (Wisdom for clerics, and so on) to the DC to stop the bleeding.