Bolts of Bedevilment
School: enchantment [mind-affecting]
Level: Cleric 5
Casting Time: standard action
Components: V, S
Range: medium (100 feet + 10 feet/level)
Effect: ray
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: yes
Source: Pathfinder Campaign Setting
Description
You can fire one ray per round that dazes one living creature for 1d3 rounds.
