Bolts of Bedevilment

School: enchantment [mind-affecting]


Level: Cleric 5



Casting Time: standard action


Components: V, S


Range: medium (100 feet + 10 feet/level)


Effect: ray


Duration: 1 round/level


Saving Throw: Will negates


Spell Resistance: yes


Source: Pathfinder Campaign Setting

Description

You can fire one ray per round that dazes one living creature for 1d3 rounds.