Cape of Wasps
School: conjuration (summoning)
Level: Witch 4, Druid 4, Hunter 4
Casting Time: standard action
Components: V, S
Range: personal
Target: you
Duration: 1 round/level
Source: Ultimate Magic
Description
You summon a wasp swarm (Bestiary 275), which fills your space (up to 5 feet by 5 feet) but does not attack you. The dense cloud of vermin gives you partial concealment against ranged attacks. Any creature that makes a successful melee attack against you takes 2d6 points of swarm damage and poison from the wasp swarm, but is not affected by the swarm's distraction ability. As a free action on your turn, you may have the swarm cling to you tightly, giving you a fly speed of 20 feet (poor maneuverability); when using the swarm to fly, it does not provide concealment or harm creatures that strike you. You can return the swarm to its protective shape as a free action on your turn.
