Confess

School: enchantment (compulsion) [language-dependent, mind-affecting]


Level: Inquisitor 2, Psychic 2, Mesmerist 2



Casting Time: standard action


Components: V, S, DF


Range: close (25 feet + 5 feet/2 levels)


Target: creature (1)


Duration: 1 round


Saving Throw: Will partial (see text)


Spell Resistance: yes


Source: Advanced Player's Guide

Description

You ask the target creature a single question. On the subject's next action, it must answer truthfully in the same language as the question or take 1d6 points of damage/2 caster levels (maximum 5d6) and be sickened for 2d4 rounds. A successful Will save negates the sickening effect and halves the damage. A creature that is unable to answer still takes damage.