Crusader's Edge

School: transmutation [good]


Level: Cleric 4, Oracle 4, Warpriest 4, Inquisitor 4, Paladin 4



Casting Time: standard action


Components: V, S, M


Range: touch


Target: weapon touched, melee (1)


Duration: 1 minute/level


Saving Throw: Fortitude negates


Spell Resistance: no


Source: Inner Sea Magic

Description

This spell was created by the paladins of the Mendevian Crusades, and co-opted by inquisitors and rangers dedicated to tracking and fighting demons, devils, and other evil extraplanar creatures. When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders. Furthermore, whenever you score a successful critical hit against an outsider with the evil subtype, you not only deal normal critical damage with the weapon but also nauseate the outsider for 1d3 rounds-the outsider can reduce this nauseated condition to sickened for 1 round with a successful Fortitude save.