Deadeye's Arrow

School: evocation [electricity]


Level: Magus 1, Bloodrager 1, Druid 1, Hunter 1, Ranger 1, Cleric 2, Oracle 2, Warpriest 2, Inquisitor 1, Paladin 1



Casting Time: standard action


Components: V, S, M


Range: medium (100 feet + 10 feet/level) (see text)


Effect: arrow of electricity


Duration: instantaneous or 1 round (see text)


Saving Throw: none


Spell Resistance: yes


Source: Inner Sea Gods

Description

You create an arrow made of crackling electricity, which you may use for one of two effects. Attack: You may throw the arrow up to Medium range or fire it from a bow up to the bow's maximum range. Either use is a ranged touch attack. The arrow deals 1d6 points of electricity damage + 1 point/level (maximum +5). Beacon: You throw or fire the arrow straight up. When it reaches maximum range or a solid surface (such as the roof of a cave) it explodes in a peal of thunder and forms a forked bolt of electricity resembling Erastil's holy symbol, which lingers for 1 round. The thunder and lightning are as loud and bright as natural thunder and lightning, but they do not harm any nearby creatures.