Deadeye's Arrow
School: evocation [electricity]
Level: Magus 1, Bloodrager 1, Druid 1, Hunter 1, Ranger 1, Cleric 2, Oracle 2, Warpriest 2, Inquisitor 1, Paladin 1
Casting Time: standard action
Components: V, S, M
Range: medium (100 feet + 10 feet/level) (see text)
Effect: arrow of electricity
Duration: instantaneous or 1 round (see text)
Saving Throw: none
Spell Resistance: yes
Source: Inner Sea Gods
Description
You create an arrow made of crackling electricity, which you may use for one of two effects. Attack: You may throw the arrow up to Medium range or fire it from a bow up to the bow's maximum range. Either use is a ranged touch attack. The arrow deals 1d6 points of electricity damage + 1 point/level (maximum +5). Beacon: You throw or fire the arrow straight up. When it reaches maximum range or a solid surface (such as the roof of a cave) it explodes in a peal of thunder and forms a forked bolt of electricity resembling Erastil's holy symbol, which lingers for 1 round. The thunder and lightning are as loud and bright as natural thunder and lightning, but they do not harm any nearby creatures.
