Enemy Insight
School: divination
Level: Hunter 2, Ranger 2
Casting Time: standard action
Components: V, S, DF
Range: close (25 feet + 5 feet/2 levels)
Target: you + creature/3 levels, willing (1) no two of which can be more than 30 feet apart
Duration: 1 minute/level
Saving Throw: none
Spell Resistance: no
Source: Advanced Class Guide
Description
You forge a mental bond between yourself and the other targets, each of which must have an Intelligence score of 3 or higher. Choose one of your favored enemy types (such as goblinoids or magical beasts). You grant the targets half your favored enemy bonus against that type of creature. If any target moves out of range, the spell ends for it.
