Extreme Buoyancy
School: evocation
Level: Bard 2, Skald 2, Shaman 2, Druid 2, Hunter 2, Ranger 2, Warpriest 2, Alchemist 2, Investigator 2, Psychic 2, Occultist 2, Medium 2
Casting Time: standard action
Components: V, S, M, DF
Range: touch
Target: creature touched (1)
Duration: 10 minutes/level
Saving Throw: Will negates
Spell Resistance: yes
Source: Aquatic Adventures
Description
The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged (see Buoyancy on page 43).
