Extreme Buoyancy

School: evocation


Level: Bard 2, Skald 2, Shaman 2, Druid 2, Hunter 2, Ranger 2, Warpriest 2, Alchemist 2, Investigator 2, Psychic 2, Occultist 2, Medium 2



Casting Time: standard action


Components: V, S, M, DF


Range: touch


Target: creature touched (1)


Duration: 10 minutes/level


Saving Throw: Will negates


Spell Resistance: yes


Source: Aquatic Adventures

Description

The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged (see Buoyancy on page 43).