False Belief

School: enchantment (compulsion) [mind-affecting]


Level: Bard 2, Skald 2, Psychic 2, Mesmerist 2



Casting Time: 10 minutes plus length of memory to be altered


Components: V, S, M


Range: touch


Target: creature touched, willing (1)


Duration: 1 hour/level


Saving Throw: none


Spell Resistance: yes


Source: Ultimate Intrigue

Description

You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or implant a memory of up to 1 hour in length. When the duration of this expires, the target's real memory returns, and the false memory fades to little more than a vague outline, like a dream. This false memory seems true to the target, so effects that detect lies or force the target to speak the truth (as the subject understands it) don't detect the falsehood.