Characters

Flames of The Faithful

School: transmutation [fire]


Level: Inquisitor 2



Casting Time: standard action


Components: V


Range: touch


Target: weapon touched (1)


Duration: 1 round/level


Saving Throw: Fortitude negates (harmless, object)


Spell Resistance: yes (harmless, object)


Source: Advanced Player's Guide, p. 222

Description

With a touch, you cause a glowing rune to appear on a single weapon, granting that weapon the flaming property (and allowing it to cause an extra 1d6 points of fire damage on a successful hit). If you are using the judgment class feature, your weapon gains the flaming burst property instead. The spell functions only for weapons that you wield. If the weapon leaves your hand for any reason, the spell effect ends. The effects of this spell do not stack with any existing flaming or flaming burst weapon property that the target weapon may already possess.

Mythic Flames of The Faithful

The fire damage dealt by this spell bypasses fire resistance and fire immunity. On a successful critical hit, the target catches on fire (Core Rulebook 444).

Mythic Adventures, page 94