Flashfire

School: evocation [fire]


Level: Shaman 3, Druid 3, Hunter 3



Casting Time: standard action


Components: V, S


Range: medium (100 feet + 10 feet/level)


Area: one 5-foot square/2 levels


Duration: 1 round/level


Saving Throw: Reflex negates (object) and Fortitude negates


Spell Resistance: yes (object)


Source: Ultimate Wilderness

Description

You cause flames to spring up in the area of effect. These flames deal 1d6 points of fire damage for every 3 caster levels you have (maximum 5d6) to each creature that enters a burning area or begins its turn in the area; these creatures also catch on fire. A creature that succeeds at a Reflex save negates the damage and avoids catching on fire. The area and all adjacent 5-foot squares are smoky, providing concealment within. You can concentrate as a standard action to ignite one 5-foot square adjacent to a currently burning square. Heavy precipitation (including sleet storm) ends the spell. Strong and severe winds spread each square of flashfire downwind by one square each round, but windstorm-force or stronger winds extinguish the fires.