Hunter's Howl

School: necromancy [emotion, fear, mind-affecting]


Level: Hunter 1, Ranger 1



Casting Time: standard action


Components: V, S


Range: 20 feet


Area: 20-foot-radius burst


Duration: 1 round/level


Saving Throw: Will negates


Spell Resistance: none


Source: Advanced Player's Guide

Description

With a single primal howl, you strike fear in your opponents. Until the end of the spell's duration, you treat those affected by it as if they were your favored enemy, gaining a +2 bonus on weapon attack and damage rolls against them, and a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against them. If an affected creature is already one of your favored enemies, it is shaken instead. This is a mindaffecting fear effect.