Imbue Army Special Ability

School: evocation


Level: Cleric 9, Oracle 9



Casting Time: 10 minutes


Components: V, S


Range: hexes (1)


Target: army (1)


Duration: 1 battle


Saving Throw: none or Will negates (harmless)


Spell Resistance: yes


Source: Quests and Campaigns

Description

You imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed by the army's commander. The army is treated as if it consists of units who all possess the chosen special ability. This special ability is in addition to any special abilities the army inherently possessed prior to the casting of the spell.