Instant Restoration

School: conjuration (healing)


Level: Witch 4, Summoner 4, Shaman 4, Druid 4, Hunter 4, Cleric 4, Oracle 4, Warpriest 4



Casting Time: immediate action


Components: V, S, DF


Range: close (25 feet + 5 feet/2 levels)


Target: creature, summoned, that you control (1)


Duration: 1 round/level


Saving Throw: none


Spell Resistance: no


Source: Monster Summoner's Handbook

Description

Instant restoration channels planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points. Rather than immediately disappear, the creature is healed for 4d8 hp + 1 hit point/caster level (maximum 4d8+10 hit points). If this healing brings your summoned creature's hit point total to 1 or more hit points, it remains as if its hit points had never dropped to 0 or fewer. Creatures slain by death effects cannot be saved by instant restoration. A summoner can target his eidolon with this spell.