Instant Restoration
School: conjuration (healing)
Level: Witch 4, Summoner 4, Shaman 4, Druid 4, Hunter 4, Cleric 4, Oracle 4, Warpriest 4
Casting Time: immediate action
Components: V, S, DF
Range: close (25 feet + 5 feet/2 levels)
Target: creature, summoned, that you control (1)
Duration: 1 round/level
Saving Throw: none
Spell Resistance: no
Source: Monster Summoner's Handbook
Description
Instant restoration channels planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points. Rather than immediately disappear, the creature is healed for 4d8 hp + 1 hit point/caster level (maximum 4d8+10 hit points). If this healing brings your summoned creature's hit point total to 1 or more hit points, it remains as if its hit points had never dropped to 0 or fewer. Creatures slain by death effects cannot be saved by instant restoration. A summoner can target his eidolon with this spell.
