Life Current
School: conjuration (healing) [water]
Level: Shaman 3, Druid 3, Hunter 3, Ranger 3, Cleric 3, Oracle 3, Warpriest 3, Paladin 3
Casting Time: standard action
Components: V, S, DF
Range: medium (100 feet + 10 feet/level)
Area: current or portion of current up to 20 feet wide and 100 feet long
Duration: 1 round
Saving Throw: Will half
Spell Resistance: yes
Source: Aquatic Adventures
Description
You infuse the current with positive energy. At the start of their turn when the current moves them, living creatures in the current's area heal 1d6 hit points/10 feet of the current's speed (maximum 6d6). Undead creatures in the current instead take an equal amount of damage.
