Life Current

School: conjuration (healing) [water]


Level: Shaman 3, Druid 3, Hunter 3, Ranger 3, Cleric 3, Oracle 3, Warpriest 3, Paladin 3



Casting Time: standard action


Components: V, S, DF


Range: medium (100 feet + 10 feet/level)


Area: current or portion of current up to 20 feet wide and 100 feet long


Duration: 1 round


Saving Throw: Will half


Spell Resistance: yes


Source: Aquatic Adventures

Description

You infuse the current with positive energy. At the start of their turn when the current moves them, living creatures in the current's area heal 1d6 hit points/10 feet of the current's speed (maximum 6d6). Undead creatures in the current instead take an equal amount of damage.