Lockjaw
School: transmutation
Level: Druid 2, Hunter 2, Ranger 2
Casting Time: standard action
Components: V, S, M
Range: touch
Target: creature touched (1)
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
Source: Advanced Player's Guide
Description
You give a creature the ability to use one of its natural attacks to firmly attach itself to an opponent. Choose one of the creature's natural attacks (usually a claw or bite attack). The creature gains the grab ability with that natural attack, including the +4 bonus on combat maneuver checks to start or maintain a grapple. A creature with multiple natural attacks can strike at its grappled opponent with its other natural attacks, but cannot attack any other creature.
