Lockjaw

School: transmutation


Level: Druid 2, Hunter 2, Ranger 2



Casting Time: standard action


Components: V, S, M


Range: touch


Target: creature touched (1)


Duration: 1 round/level


Saving Throw: Fortitude negates (harmless)


Spell Resistance: yes (harmless)


Source: Advanced Player's Guide

Description

You give a creature the ability to use one of its natural attacks to firmly attach itself to an opponent. Choose one of the creature's natural attacks (usually a claw or bite attack). The creature gains the grab ability with that natural attack, including the +4 bonus on combat maneuver checks to start or maintain a grapple. A creature with multiple natural attacks can strike at its grappled opponent with its other natural attacks, but cannot attack any other creature.