Mind Over Matter

School: necromancy


Level: Psychic 2, Mesmerist 2, Spiritualist 2



Casting Time: standard action


Components: V, S


Range: touch


Target: creature (1)


Duration: instantaneous


Saving Throw: Fortitude negates


Spell Resistance: yes


Source: Occult Origins

Description

You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a corresponding ability score, as/the following table. Physical Ability Score Mental Ability Score Strength Intelligence Dexterity Wisdom Constitution Charisma The transfer of damage can go either way-you can convert Intelligence damage to Strength damage and vice versa. You can transfer any number of points of damage or drain in a single casting, though only from one ability score to the corresponding ability score. You cannot transfer enough ability damage or drain to reduce an ability score to 0.