Natural Rhythm

School: transmutation


Level: Druid 2, Hunter 2



Casting Time: standard action


Components: V, S, M


Range: touch


Target: creature touched (1)


Duration: 1 round/level


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Advanced Player's Guide

Description

You enhance a creature's ability to harm an opponent based on the number of times it has already injured that opponent with a natural attack. Each time the creature successfully strikes an opponent with a natural attack, the subject gains a cumulative +1 bonus on damage rolls made against that opponent when making natural attacks (maximum +5 bonus). If an attack misses, the bonus to damage for all attacks resets to +0.