Nature's Paths

School: divination


Level: Witch 1, Bard 1, Shaman 1, Druid 1, Hunter 1, Ranger 1, Inquisitor 1



Casting Time: standard action


Components: V, S, M, DF


Range: touch


Target: creature (1)


Duration: 8 hours


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Villain Codex

Description

The target instinctively knows the shortest, easiest, and fastest way through the wilderness. For the purpose of determining overland speed, the target treats any trackless terrain as though there were a trail or road, and any terrain with a road or trail as though there were a highway (Pathfinder RPG Core Rulebook 171-172). Up to one creature/caster level traveling with the target can also benefit from the effect. The spell functions only outdoors and does not function in magically altered terrain.