Neutral Buoyancy

School: evocation


Level: Bard 2, Shaman 2, Druid 2, Hunter 2, Ranger 2, Alchemist 2, Investigator 2, Psychic 2, Occultist 2, Medium 2



Casting Time: standard action


Components: V, S, M, DF


Range: touch


Target: creature touched (1)


Duration: 10 minutes/level


Saving Throw: Will negates


Spell Resistance: yes


Source: Aquatic Adventures

Description

The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear are. Among other effects, the target neither sinks nor rises when it doesn't attempt a Swim check, making it easier to stay put while performing demanding actions or when helpless or disabled, and the target can swim up and down with equal ease.