Neutral Buoyancy
School: evocation
Level: Bard 2, Shaman 2, Druid 2, Hunter 2, Ranger 2, Alchemist 2, Investigator 2, Psychic 2, Occultist 2, Medium 2
Casting Time: standard action
Components: V, S, M, DF
Range: touch
Target: creature touched (1)
Duration: 10 minutes/level
Saving Throw: Will negates
Spell Resistance: yes
Source: Aquatic Adventures
Description
The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear are. Among other effects, the target neither sinks nor rises when it doesn't attempt a Swim check, making it easier to stay put while performing demanding actions or when helpless or disabled, and the target can swim up and down with equal ease.
