Node of Blasting

School: abjuration [mind-affecting]


Level: Psychic 3, Mesmerist 3, Occultist 2, Medium 3



Casting Time: standard action


Components: V


Range: touch


Target: object touched (up to 10 pounds)


Duration: permanent until discharged


Saving Throw: Will partial (see text)


Spell Resistance: no


Source: Occult Adventures

Description

You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a creature with a mind touches the object, dealing 6d6 points of damage to the creature touching the object and causing the creature to be staggered for 1 minute. A successful saving throw halves the damage and negates the staggered condition. Magic traps such as node of blasting are hard to detect and disable. A character with the trapfinding class feature can use Disable Device to thwart node of blasting. The DCs to find a node of blasting using Perception and to disable it using Disable Device are both equal to 25 + the spell's level. Additionally, a creature with the read aura occult skill unlock (see page 197) can attempt the same Perception check to notice a node of blasting.