Screaming Flames

School: evocation [evil, fire, mind-affecting]


Level: Cleric 3, Oracle 3, Warpriest 3, Antipaladin 3



Casting Time: standard action


Components: V, S, M, DF


Range: close (25 feet + 5 feet/2 levels)


Effect: a sheet of flame up to 15 foot long and 10 foot high that moves 15 foot in a straight line.


Duration: instantaneous


Saving Throw: Reflex half and Will negates (see text)


Spell Resistance: yes


Source: Horror Adventures

Description

A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped into skulls screaming in agony. When the wall passes through a creature's space, that creature must succeed at a Reflex save or take 1d8 points of fire damage for every 2 caster levels you have (maximum 5d8). Any creature taking fire damage must also succeed at a Will save or take 1d3 points of Wisdom damage. Deaf creatures receive a +4 circumstance bonus on their Will saves. If your campaign uses the sanity system (see page 12), a creature takes 1d6 points of sanity damage instead of Wisdom damage.