Seismic Fissure
School: transmutation [earth]
Level: Shaman 7, Druid 7
Casting Time: standard action
Components: V, S
Range: long (400 feet + 40 feet/level)
Duration: instantaneous
Saving Throw: Reflex negates
Spell Resistance: no
Source: Wilderness Origins
Description
With a thrust of tectonic energy, you split the earth. Each creature standing in the area where the fissure opens must succeed at a Reflex saving throw to avoid falling into the rift. Those standing adjacent to the fissure when it is created must succeed at a Reflex save or be knocked prone by tremors. This spell is effective only when cast on an area of dirt, earth, sand, or stone.
