Seismic Fissure

School: transmutation [earth]


Level: Shaman 7, Druid 7



Casting Time: standard action


Components: V, S


Range: long (400 feet + 40 feet/level)


Duration: instantaneous


Saving Throw: Reflex negates


Spell Resistance: no


Source: Wilderness Origins

Description

With a thrust of tectonic energy, you split the earth. Each creature standing in the area where the fissure opens must succeed at a Reflex saving throw to avoid falling into the rift. Those standing adjacent to the fissure when it is created must succeed at a Reflex save or be knocked prone by tremors. This spell is effective only when cast on an area of dirt, earth, sand, or stone.