Sky Swim
School: transmutation [air]
Level: Witch 3, Bloodrager 3, Shaman 3, Druid 3, Hunter 3, Cleric 3, Oracle 3, Warpriest 3
Casting Time: standard action
Components: V, S, DF
Range: touch
Target: creature touched, Large or smaller
Duration: 1 minute/level
Saving Throw: none (harmless)
Spell Resistance: yes (harmless)
Source: Inner Sea Gods
Description
This spell grants the target the ability to swim through the air. If the target has a swim speed, it can move through the air at that speed. Otherwise, it must succeed at Swim checks to move as normal. Still air is treated as calm water, light or moderate wind is treated as rough water, strong or severe wind is treated as stormy water, and the target cannot swim through stronger winds (Core Rulebook 439). This spell does not grant the ability to breathe air to creatures that normally can't.
