Soothing Mud

School: conjuration (healing) [earth, water]


Level: Shaman 3, Druid 3, Hunter 3, Ranger 3



Casting Time: standard action


Components: V, S, DF


Range: medium (100 feet + 10 feet/level)


Area: dust, earth, sand, or water in one 5-foot square/level


Duration: 1 round/level


Saving Throw: none


Spell Resistance: no


Source: Ultimate Wilderness

Description

You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud functions as difficult terrain and does not sink if created in water unless weighed down by more than 100 pounds/caster level you have. Each round a creature begins its turn in or on the mud, the mud restores 1 hit point to it; this healing is unaffected by effects that increase a creature's healing. A creature that rests partially or completely submerged in this mud for 1 full minute is also healed of 1d4 points of ability damage to an ability score of its choice. A creature can be healed of ability damage this way only once/day.