Soothing Mud
School: conjuration (healing) [earth, water]
Level: Shaman 3, Druid 3, Hunter 3, Ranger 3
Casting Time: standard action
Components: V, S, DF
Range: medium (100 feet + 10 feet/level)
Area: dust, earth, sand, or water in one 5-foot square/level
Duration: 1 round/level
Saving Throw: none
Spell Resistance: no
Source: Ultimate Wilderness
Description
You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud functions as difficult terrain and does not sink if created in water unless weighed down by more than 100 pounds/caster level you have. Each round a creature begins its turn in or on the mud, the mud restores 1 hit point to it; this healing is unaffected by effects that increase a creature's healing. A creature that rests partially or completely submerged in this mud for 1 full minute is also healed of 1d4 points of ability damage to an ability score of its choice. A creature can be healed of ability damage this way only once/day.
