Spellcurse
School: necromancy [curse]
Level: Witch 3, Shaman 4, Cleric 3, Oracle 3, Inquisitor 2, Antipaladin 2, Psychic 3, Occultist 4
Casting Time: standard action
Components: V, S, M
Range: medium (100 feet + 10 feet/level)
Target: creature (1)
Duration: instantaneous
Saving Throw: Will half
Spell Resistance: yes
Source: Magic Tactics Toolbox
Description
You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target. The target takes 1d6 points of damage for each spell with a duration of 1 round or greater currently affecting it. The spells themselves are not dispelled or modified.
