Summon Giant Ally I

School: conjuration (summoning)


Level: Druid 6, Hunter 6



Casting Time: standard action


Components: V, S, DF


Range: close (25 feet + 5 feet/2 levels)


Effect: one or more giants


Duration: 1 round/level


Saving Throw: none


Spell Resistance: no


Source: Inner Sea Races

Description

This spell functions as summon nature's ally VI, except its casting time is shorter and you can summon one cave, hill, marsh, river, slag, stone, or wood giant.