Summon Stampede

School: conjuration (summoning)


Level: Summoner 4, Unsummoner 4, Druid 6, Hunter 6, Cleric 6, Oracle 6, Warpriest 6



Casting Time: 1 round


Components: V, S, M


Range: medium (100 feet + 10 feet/level)


Effect: 20-foot-radius herd of animals


Duration: 1 round/level


Saving Throw: Reflex half (see text)


Spell Resistance: no


Source: Chronicle of the Righteous

Description

You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet/round in a straight line. Any creatures caught in the herd's path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals' hooves. A successful Reflex save halves this damage. If the stampede's path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell's duration ends.