Surefoot Boots

School: transmutation


Level: Shaman 2, Druid 2, Hunter 2, Ranger 2, Occultist 2



Casting Time: standard action


Components: V, S


Range: personal


Target: you


Duration: 1 round/level


Saving Throw: none


Spell Resistance: no


Source: Adventurer's Armory 2

Description

You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground. While the spell is in effect, the footwear's wearer treats any Acrobatics skill check to balance as though the wearer had rolled a 20.