Surmount Affliction
School: abjuration
Level: Cleric 2, Oracle 2, Warpriest 2, Inquisitor 2, Spiritualist 2
Casting Time: standard action
Components: V, S
Range: personal
Target: personal
Duration: 1 round/level
Source: Ultimate Magic, p. 241
Description
You temporarily overcome one harmful condition. This does not end the effect causing the condition; it just suspends that condition's effect for the duration of the spell. You can surmount any one of the following conditions: blinded, confused, dazed, dazzled, deafened, fatigued, frightened, paralyzed, shaken, or sickened.
Mythic Surmount Affliction
You can cast this spell with no verbal or somatic component, and even if you’re helpless (but not unconscious). You temporarily overcome a number of additional harmful conditions equal to half your tier.
Augmented (7th): If you expend three uses of mythic power, you become immune to all afflictions the spell can normally overcome. In addition, you overcome (but do not become immune to) one of the following conditions: exhausted, nauseated, panicked, petrified, staggered, and stunned.
Mythic Adventures, page 110
