Water Walk, Communal
School: transmutation [water]
Level: Hunter 2, Ranger 2, Cleric 2, Oracle 2, Warpriest 2, Psychic 4
Casting Time: standard action
Components: V, S, DF
Range: touch
Target: creatures touched (any number)
Duration: 10 minutes/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Source: Ultimate Combat
Description
This spell functions like water walk, except you divide the duration in 10-minute intervals among the creatures touched.
