Water Walk, Communal

School: transmutation [water]


Level: Hunter 2, Ranger 2, Cleric 2, Oracle 2, Warpriest 2, Psychic 4



Casting Time: standard action


Components: V, S, DF


Range: touch


Target: creatures touched (any number)


Duration: 10 minutes/level


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Ultimate Combat

Description

This spell functions like water walk, except you divide the duration in 10-minute intervals among the creatures touched.