Weapons Against Evil
School: transmutation
Level: Cleric 1, Oracle 1, Warpriest 1, Inquisitor 1, Paladin 1
Casting Time: standard action
Components: V, DF
Range: close (25 feet + 5 feet/2 levels)
Target: weapon/level (1) no two of which can be more than 20 feet apart
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless, object)
Spell Resistance: yes (harmless, object)
Source: Inner Sea Gods
Description
Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square. These weapons also ignore the DR of evil creatures that have DR 5 or lower, as long as the damage reduction is not DR/epic.
