Weapons Against Evil

School: transmutation


Level: Cleric 1, Oracle 1, Warpriest 1, Inquisitor 1, Paladin 1



Casting Time: standard action


Components: V, DF


Range: close (25 feet + 5 feet/2 levels)


Target: weapon/level (1) no two of which can be more than 20 feet apart


Duration: 1 round/level


Saving Throw: Fortitude negates (harmless, object)


Spell Resistance: yes (harmless, object)


Source: Inner Sea Gods

Description

Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square. These weapons also ignore the DR of evil creatures that have DR 5 or lower, as long as the damage reduction is not DR/epic.