Zephyr's Fleetness
School: transmutation [air]
Level: Hunter 3, Ranger 3
Casting Time: 1 round
Components: V, S
Range: long (400 feet + 40 feet/level)
Target: creature/2 levels (1)
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Source: Inner Sea Races
Description
You can call upon the spirits of the air to grant agility to your allies. Each target gains a +30 foot enhancement bonus to its land speed and fly speed (if any). Each target can also move (and charge) through difficult terrain without penalty.
