Zephyr's Fleetness

School: transmutation [air]


Level: Hunter 3, Ranger 3



Casting Time: 1 round


Components: V, S


Range: long (400 feet + 40 feet/level)


Target: creature/2 levels (1)


Duration: 1 minute/level


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Inner Sea Races

Description

You can call upon the spirits of the air to grant agility to your allies. Each target gains a +30 foot enhancement bonus to its land speed and fly speed (if any). Each target can also move (and charge) through difficult terrain without penalty.