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Class: Witch
- Add column
- Clear ×
- Arcanist [43]
- Wizard [43]
- Sorcerer [43]
- Witch [14] ×
- Magus [11]
- Bard [14]
- Skald [14]
- Summoner [6]
- Unsummoner [5]
- Bloodrager [5]
- Shaman [12]
- Druid [20]
- Hunter [16]
- Ranger [3]
- Cleric [30]
- Oracle [30]
- Warpriest [21]
- Inquisitor [15]
- Antipaladin [2]
- Paladin [6]
- Alchemist [7]
- Investigator [6]
- Psychic [18]
- Mesmerist [6]
- Occultist [9]
- Spiritualist [1]
- Medium [3]
Descriptor
Range
Target
Save: see text
Verbal
Somatic
Material
Focus
Divine Focus
14 spells
| Name ▲ | School | Subschool | Witch Level | Description |
|---|---|---|---|---|
| Absorb Toxicity | necromancy | 4 | You absorb the toxicity of your surroundings, becoming toxic as a result. While under the effect... | |
| Aggravate Affliction | necromancy | 3 | All recurring afflictions (those with a frequency,including curses, diseases, and poison)... | |
| Break Enchantment | abjuration | 5 | This spell frees victims from enchantments, transmutations, and curses. Break enchantment can... | |
| Compel Hostility | enchantment | compulsion | 1 | Whenever a creature you can see that threatens you makes an attack against one of your allies,... |
| Glyph of Warding | abjuration | 3 | This powerful inscription harms those who enter, pass, or open the warded area or object. A... | |
| Guards and Wards | abjuration | 6 | This powerful spell is primarily used to defend a stronghold or fortress by creating a number of... | |
| Hex Glyph | abjuration | 3 | This spell functions like the spell glyph version of glyph of warding, except you can store a... | |
| Hex Glyph, Greater | abjuration | 5 | This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand... | |
| Rune of Jandelay | transmutation | 9 | You scribe a potent rune of power upon a surface, similar to the way in which a symbol spell is... | |
| Runic Overload | evocation | 6 | This spell charges magical runes to an explosive degree. If cast on a creature with magical... | |
| Storm of Vengeance | conjuration | summoning | 9 | You create a huge black storm cloud in the air. Each creature under the cloud must succeed on a... |
| Trap the Soul | conjuration | summoning | 8 | Trap the soul forces a creature's life force (and its material body) into a gem. The gem holds... |
| Virulence | necromancy | 4 | All living creatures within the area of effect, including yourself, must immediately attempt a... | |
| What Grows Within | necromancy | 6 | By speaking the name "Xhamen-Dor," you infuse yourself with the essence of the Inmost Blot and... |
