8 feats

Name ▲ Types Prerequisites Description
Decoy’s Misdirection Familiar Must have a familiar with the decoy archetype (see page 10). You can fool scrying attempts by using your familiar.
Emissary’s Emboldening Familiar Must have a familiar with the emissary archetype (see page 10). Your familiar lends you divine courage.
Figment’s Fluidity Familiar Must have a familiar with the figment archetype (see page 10). Your familiar can rework the dream-stuff it is made of.
Guardian’s Return Familiar Must have a familiar with the protector archetype (see page 11). Your familiar can teleport to you when you’re in need.
Mascot’s Affection Familiar Must have a familiar with the mascot archetype (see page 11). Your familiar can bond with many creatures.
Mauler’s Endurance Familiar Must have a familiar with the mauler archetype (see page 11). Your familiar is harder to kill than most.
Polyglot Familiar Familiar Must have a familiar. Your familiar can speak with animals other than those of its own kind.
Sage’s Guidance Familiar Must have a familiar with the sage archetype (see page 11). Your familiar’s keen observations help you defeat foes.