40 feats

Name ▲ Types Prerequisites Description
Bouncing Spell Metamagic You can direct a failed spell against a different target.
Burning Spell Metamagic You cause creatures to take extra damage when you affect them with a spell that has the acid or...
Concussive Spell Metamagic You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.
Dazing Spell Metamagic You can daze creatures with the power of your spells.
Disruptive Spell Metamagic Your magical energies cling to enemies, interfering with their spellcasting.
Echoing Spell Metamagic You have learned how to release most, but not all, of a spell’s potential when you cast it.
Ectoplasmic Spell Metamagic Your spells breach the gulf between dimensions, sending ghostly emanations into the ether.
Elemental Spell Metamagic You can manipulate the elemental nature of your spells.
Empower Spell Metamagic You can increase the power of your spells, causing them to deal more damage.
Enlarge Spell Metamagic You can increase the range of your spells.
Extend Spell Metamagic You can make your spells last twice as long.
Familiar Spell Metamagic Spellcaster with familiar class feature. You can imbue your familiar with a spell.
Flaring Spell Metamagic You dazzle creatures when you affect them with a spell that has the fire, light, or electricity...
Fleeting Spell Metamagic Your spells vanish with unusual speed.
Focused Spell Metamagic When you cast a spell that affects more than one creature, one opponent finds it more difficult...
Heighten Spell Metamagic You can cast spells as if they were a higher level.
Intensified Spell Metamagic Your spells can go beyond several normal limitations.
Jinxed Spell Metamagic Any two metamagic feats, Half ling Jinx trait. You can make a creature that fails its spell save suffer your jinx as well.
Lingering Spell Metamagic You spell clings to existence, slowly fading from the world.
Maximize Spell Metamagic Your spells have the maximum possible effect.
Merciful Spell Metamagic Your damaging spells subdue rather than kill.
Persistent Spell Metamagic You can modify a spell to become more tenacious when its targets resist its effect.
Piercing Spell Metamagic Your studies have helped you develop methods to overcome spell resistance.
Quicken Spell Metamagic You can cast spells in a fraction of the normal time.
Reach Spell Metamagic Your spells go farther than normal.
Rime Spell Metamagic Creatures damaged by your spells with the cold descriptor become entangled.
Selective Spell Metamagic Spellcraft 10 ranks. Your allies need not fear friendly fire.
Sickening Spell Metamagic You can sicken creatures with your spells.
Silent Spell Metamagic You can cast your spells without making any sound.
Still Spell Metamagic You can cast spells without moving.
Studied Spell Metamagic You use your knowledge about the target to bypass its resistances and damage reduction.
Stylized Spell Metamagic Bluff 5 ranks, Spellcraft 5 ranks. You cast a spell in a distinctive manner.
Tenacious Spell Metamagic Your magic is difficult to unravel.
Thanatopic Spell Metamagic Knowledge (religion) 6 ranks, Spell Focus (necromancy). Your spells can pierce wards against negative energy and even affect undead targets.
Threatening Illusion Metamagic Spell Focus (illusion), gnome. You’ve mastered the art of making illusions that force foes to divide their attention in combat.
Threnodic Spell Metamagic Knowledge (religion) 6 ranks, Spell Focus (necromancy). You can convert mind-affecting magic to necromantic power capable of controlling undead.
Thundering Spell Metamagic You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening...
Toppling Spell Metamagic Your spells with the force descriptor knock the affected creatures prone.
Widen Spell Metamagic You can cast your spells so that they occupy a larger space.
Yai-Mimic Spell Metamagic Int 15, Still Spell. You have studied the magical nature of giant oni and can use your spells to imitate their...