Spells
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- Advanced Class Guide [3]
- Advanced Player's Guide [24]
- Adventurer's Armory [1]
- Adventurer's Guide [6]
- Dungeoneer's Handbook [1]
- Faiths & Philosophies [2]
- Giant Hunter's Handbook [3]
- Osirion, Legacy of Pharaohs [1]
- Pathfinder Core Rulebook [47]
- Pathfinder Unchained [11]
- Taldor, Echoes of Glory [1]
- Ultimate Combat [13]
- Ultimate Intrigue [6]
- Ultimate Magic [9]
128 feats
| Name ▲ | Types | Prerequisites | Description |
|---|---|---|---|
| Acrobatic | You are skilled at leaping, jumping, and flying. | ||
| Additional Traits | You have more traits than normal. | ||
| Agile Maneuvers | Combat | You’ve learned to use your quickness in place of brute force when performing combat maneuvers. | |
| Alertness | You often notice things that others might miss. | ||
| Animal Affinity | You are skilled at working with animals and mounts. | ||
| Antagonize | Whether with biting remarks or hurtful words, you are adept at making creatures angry with you. | ||
| Armor Proficiency, Light | Combat | You are skilled at wearing light armor. | |
| Aspis Partner | You have earned the attention of the Aspis Consortium and can call in favors when necessary. | ||
| Athletic | You possess inherent physical prowess. | ||
| Blind-Fight | Combat | You are skilled at attacking opponents that you cannot clearly perceive. | |
| Bludgeoner | Combat | You can knock foes out cold with just about any blunt instrument. | |
| Bouncing Spell | Metamagic | You can direct a failed spell against a different target. | |
| Burning Spell | Metamagic | You cause creatures to take extra damage when you affect them with a spell that has the acid or... | |
| Catch Off-Guard | Combat | Foes are surprised by your skilled use of unorthodox and improvised weapons. | |
| Combat Casting | You are adept at spellcasting when threatened or distracted. | ||
| Combat Reflexes | Combat | You can make additional attacks of opportunity. | |
| Concussive Spell | Metamagic | You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor. | |
| Coordinated Defense | Combat, Teamwork | You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers. | |
| Coordinated Maneuvers | Combat, Teamwork | You are skilled at working with your allies to perform dangerous combat maneuvers. | |
| Cosmopolitan | Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races. | ||
| Critical Cure | Your healing is more effective if your patient is badly injured. | ||
| Dazing Spell | Metamagic | You can daze creatures with the power of your spells. | |
| Death from Above | Combat | You allow gravity to add extra force to your charges. | |
| Deceitful | You are skilled at deceiving others, both with the spoken word and with physical disguises. | ||
| Defensive Combat Training | Combat | You excel at defending yourself from all manner of combat maneuvers. | |
| Deft Hands | You have exceptional manual dexterity. | ||
| Disruptive Spell | Metamagic | Your magical energies cling to enemies, interfering with their spellcasting. | |
| Distracting Charge | Combat, Teamwork | Your ally’s charge exposes an opening you can exploit. | |
| Divine Defiance | You distrust, disrespect, or doubt the gods, which helps you fight off their power. | ||
| Duck and Cover | Teamwork | Your allies assist you in avoiding certain attacks. | |
| Echoing Spell | Metamagic | You have learned how to release most, but not all, of a spell’s potential when you cast it. | |
| Ectoplasmic Spell | Metamagic | Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. | |
| Elemental Focus | Your spells of a certain element are more difficult to resist. | ||
| Elemental Spell | Metamagic | You can manipulate the elemental nature of your spells. | |
| Empower Spell | Metamagic | You can increase the power of your spells, causing them to deal more damage. | |
| Endurance | Harsh conditions or long exertions do not easily tire you. | ||
| Enlarge Spell | Metamagic | You can increase the range of your spells. | |
| Escape Route | Teamwork | You have trained to watch your allies’ backs, covering them as they make tactical withdraws. | |
| Eschew Materials | You can cast many spells without needing to utilize minor material components. | ||
| Esoteric Abjuration | Esoteric | A carefully selected set of geodes causes the defenses you create with your spells to offer even... | |
| Esoteric Conjuration | Esoteric | Prismatic sand refracts the spatial energies of your conjuration magic, creating a magical distortion. | |
| Esoteric Divination | Esoteric | Scrying and other difficult divinations become more likely to get to the truth when you use... | |
| Esoteric Enchantment | Esoteric | Verdant salts addle your target’s mind when properly combined with an enchantment spell. | |
| Esoteric Evocation | Esoteric | Entropic resin flares from your hand when you use it for an evocation spell, striking a nearby foe. | |
| Esoteric Illusion | Esoteric | Prismatic sand perfects and stabilizes the forms of your illusions. | |
| Esoteric Necromancy | Esoteric | Your expertise with entropic resin causes your necromancy spells to strike fear in those they affect. | |
| Esoteric Transmutation | Esoteric | Geodes strengthen your physical prowess when you use them to cast transmutation spells. | |
| Extend Spell | Metamagic | You can make your spells last twice as long. | |
| Flanking Foil | Combat | Fighting multiple foes is easy for you. | |
| Flaring Spell | Metamagic | You dazzle creatures when you affect them with a spell that has the fire, light, or electricity... | |
| Fleet | You are faster than most. | ||
| Fleeting Spell | Metamagic | Your spells vanish with unusual speed. | |
| Focused Spell | Metamagic | When you cast a spell that affects more than one creature, one opponent finds it more difficult... | |
| Great Fortitude | You are resistant to poisons, diseases, and other maladies. | ||
| Gunsmithing | You know the secrets of repairing and restoring firearms. | ||
| Heighten Spell | Metamagic | You can cast spells as if they were a higher level. | |
| Hero’s Fortune | Even at the start of your career, it was clear that you had a chance at greatness, and your... | ||
| Horse Whisperer | Your skill at handling horses allows you to influence all the horses in the area. | ||
| Improved Counterspell | You are skilled at countering the spells of others using similar spells. | ||
| Improved Initiative | Combat | Your quick reflexes allow you to react rapidly to danger. | |
| Improved Unarmed Strike | Combat | You are skilled at fighting while unarmed. | |
| Intensified Spell | Metamagic | Your spells can go beyond several normal limitations. | |
| Intercept Charge | Combat, Teamwork | You can get in the way of an opponent charging your ally. | |
| Intimidating Prowess | Combat | Your physical might is intimidating to others. | |
| Iron Will | You are more resistant to mental effects. | ||
| Lightning Reflexes | You have faster reflexes than normal. | ||
| Lingering Spell | Metamagic | You spell clings to existence, slowly fading from the world. | |
| Lookout | Combat, Teamwork | Your allies help you avoid being surprised. | |
| Lost in the Crowd | You are used to dealing with the teeming masses in the markets, and are capable of disappearing... | ||
| Magical Aptitude | You are skilled at spellcasting and using magic items. | ||
| Martial Weapon Proficiency | Combat | Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. | |
| Maximize Spell | Metamagic | Your spells have the maximum possible effect. | |
| Meditation Master | When fully focused on your inner self, you can enter a deep meditative state that allows you a... | ||
| Merciful Spell | Metamagic | Your damaging spells subdue rather than kill. | |
| Nameless One | You completely eschew your former identity, making you impossible to locate or even name. | ||
| Opening Volley | Combat | Your ranged assault leaves your foe disoriented and vulnerable to your melee attack. | |
| Ostentatious Display | Your extravagant jewelry and accessories give you an air of importance you can use to your... | ||
| Paired Opportunists | Combat, Teamwork | You know how to make an enemy pay for lax defenses. | |
| Performance Weapon Mastery | Combat | You wield all your weapons with the flair of a performer. | |
| Persistent Spell | Metamagic | You can modify a spell to become more tenacious when its targets resist its effect. | |
| Persuasive | You are skilled at swaying attitudes and intimidating others into your way of thinking. | ||
| Piercing Spell | Metamagic | Your studies have helped you develop methods to overcome spell resistance. | |
| Point-Blank Shot | Combat | You are especially accurate when making ranged attacks against close targets. | |
| Prodigy | You are naturally skilled at arts, professions, and the acquisition of knowledge. | ||
| Prone Slinger | Combat | Your sideways sling release allows you to launch bullets and stones even while prone. | |
| Quicken Spell | Metamagic | You can cast spells in a fraction of the normal time. | |
| Reach Spell | Metamagic | Your spells go farther than normal. | |
| Read Spell Traces | You can identify spells by the lingering traces they leave. | ||
| Rime Spell | Metamagic | Creatures damaged by your spells with the cold descriptor become entangled. | |
| Run | You are swift of foot. | ||
| Scholar | You have graduated from one of the many colleges, universities, and specialized schools of... | ||
| Scuttle | You know how to keep your head down and crawl away undetected by larger foes. | ||
| Self-Sufficient | You know how to get along in the wild and how to effectively treat wounds. | ||
| Shake It Off | Teamwork | You support your allies and help them recover from crippling effects. | |
| Shielded Caster | Teamwork | Your allies cover you while you cast complicated spells. | |
| Shield Proficiency | Combat | You are trained in how to properly use a shield. | |
| Sickening Spell | Metamagic | You can sicken creatures with your spells. | |
| Silent Spell | Metamagic | You can cast your spells without making any sound. | |
| Simple Weapon Proficiency | Combat | You are trained in the use of basic weapons. | |
| Skilled Driver | Choose a type a type of vehicle (either air, land, or water). You are more skilled when driving... | ||
| Skill Focus | Choose a skill. You are particularly adept at that skill. | ||
| Sneaky Vagabond | You have a well-practiced ability at going unnoticed. | ||
| Spell Focus | Choose a school of magic. Any spells you cast of that school are more difficult to resist. | ||
| Spell Penetration | Your spells break through spell resistance more easily than most. | ||
| Splash Weapon Mastery | You are adept at increasing the range, area, and accuracy of splash weapons. | ||
| Steadfast Personality | You rely on your sense of self to keep your mind clear. | ||
| Stealth Synergy | Teamwork | Working closely with an ally, you are able to move like twin shadows. | |
| Stealthy | You are good at avoiding unwanted attention and slipping out of bonds. | ||
| Still Spell | Metamagic | You can cast spells without moving. | |
| Stone Dodger | Teamwork | By working with an ally to gauge the trajectory ofincoming attacks, you can more easily avoid... | |
| Storm-Lashed | A life spent enduring gales and storms has hardened your body to the elements. | ||
| Street Smarts | You are able to navigate the streets and personalities of whatever locale you run across. | ||
| Strong Comeback | You learn quickly from past mistakes. | ||
| Studied Spell | Metamagic | You use your knowledge about the target to bypass its resistances and damage reduction. | |
| Suppress Regeneration | Combat, Teamwork | You and your allies can exacerbate a regenerating creature's weaknesses. By making a precisely... | |
| Swap Places | Combat, Teamwork | You are skilled at changing places with your ally during a chaotic melee. | |
| Tandem Trip | Combat, Teamwork | You know how to work together to trip your foes. | |
| Tenacious Spell | Metamagic | Your magic is difficult to unravel. | |
| Throw Anything | Combat | You are used to throwing things you have on hand. | |
| Thundering Spell | Metamagic | You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening... | |
| Timely Coordination | Teamwork | You can precisely time your teamwork. | |
| Toppling Spell | Metamagic | Your spells with the force descriptor knock the affected creatures prone. | |
| Toughness | You have enhanced physical stamina. | ||
| Tribal Scars | You endured the grueling coming-of-age rituals of your tribe or following, and proudly bear the... | ||
| Twist the Knife | Combat | You’re especially dangerous against enemies who are suffering from injuries. | |
| Unstoppable Esotery | Esoteric | When you cast a spell using esoteric materials, you reinforce your spell’s magical structure,... | |
| Weapon Finesse | Combat | You are trained in using your agility in melee combat, as opposed to brute strength. | |
| Widen Spell | Metamagic | You can cast your spells so that they occupy a larger space. |
