14 feats

Name ▲ Types Prerequisites Description
Ambush Sense Combat Int 13, trap sense class feature. You live in dangerous times, and are alert for betrayal or unexpected attack.
Amplified Hex Hex class feature. You have learned to augment your hexes with the energy of your spells.
Daggermark Lore Craft (alchemy) 5 ranks, member of the Daggermark Poisoner’s Guild, poison... You understand the exclusive poisons brewed by your guild far better than the buyers you sell...
Eldritch Aid Caster level 1st. You have been trained to expend your own spell energy to boost the effects of an ally’s spell.
Expanded Spell Kenning Spell kenning class feature. You are learned in a broader range of spell traditions than most.
Expanded Studies Wis 17, hunter or warpriest level 16th. You’re part of a group or organization with access to greater magical mysteries than you...
Fencing Grace Combat Dex 13, Weapon Finesse, Weapon Focus (rapier). Your dashing style and fluid rapier forms allow you to use agility rather than brute force to...
Fighting Frenzy Combat, Teamwork Cha 13, rage class feature. You feed off the rage of your allies.
Know Weakness Combat Bardic knowledge class feature. You are well versed in the susceptibilities of your foes.
Mad Magic Combat Bloodrage class feature or perfect clarity rage power. Magic is in your blood, allowing you to cast spells no matter how furious you become.
Onslaught Combat Str 13, Power Attack, base attack bonus +1, sneak attack class feature. No one is prepared for how hard you strike until they see it firsthand.
Pack Tactics Int 13, animal companion class feature. You have trained your animal companion to fight using your tactics.
Totem Beast Wis 13, animal companion class feature. Your animal companion becomes spiritually connected to an animal totem that has a spiritual...
Unfair Grip Combat Str 13, Dex 13, Improved Grapple, Improved Unarmed Strike, Power Attack,... You learned to fight in places that have no rules of engagement, such as the back alleys of...