Spells
Feats
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Class Abilities
Archetypes
Traits
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Feat Type
Source: Giant Hunter's Handbook
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- Advanced Class Guide [129]
- Advanced Class Origins [14]
- Advanced Player's Guide [166]
- Advanced Race Guide [183]
- Adventurer's Armory [3]
- Adventurer's Guide [63]
- Animal Archive [13]
- Blood of Angels [10]
- Blood of Fiends [14]
- Blood of the Elements [1]
- Blood of the Night [9]
- Champions of Balance [1]
- Cheliax, Empire of Devils [12]
- Curse of the Crimson Throne Player's Guide [4]
- Dragon Empires Primer [10]
- Dungeoneer's Handbook [7]
- Dwarves of Golarion [5]
- Elemental Master's Handbook [2]
- Faiths of Corruption [11]
- Faiths & Philosophies [15]
- Familiar Folio [14]
- Giant Hunter's Handbook [14] ×
- Gnomes of Golarion [13]
- Halflings of Golarion [11]
- Knights of the Inner Sea [1]
- Osirion, Legacy of Pharaohs [8]
- Pathfinder Core Rulebook [176]
- Pathfinder Unchained [24]
- People of the North [1]
- People of the Stars [5]
- Qadira, Jewel of the East [2]
- Quests and Campaigns [8]
- Sargava, the Lost Colony [6]
- Spymaster's Handbook [9]
- Taldor, Echoes of Glory [8]
- The Harrow Handbook [3]
- Ultimate Campaign [28]
- Ultimate Combat [255]
- Ultimate Intrigue [106]
- Ultimate Magic [110]
14 feats
| Name ▲ | Types | Prerequisites | Description |
|---|---|---|---|
| Arcing Lob | Dex 15, Point-Blank Shot, Precise Shot, Throw Anything. | You can hurl a splash weapon high into the air to break atop large opponents, cascading its... | |
| Cry Challenge | Antagonize0M. | With a ferocious shout or vigorous gestures, you provoke an opponent's ire. By tricking the... | |
| Darting Retrieval | Combat, Teamwork | Int i3, Combat Expertise, Improved Disarm. | As your ally disarms a foe, you knock the disarmed item out of the way. |
| Giant-Bane Caster | Caster level 4th, favored enemy (giants) class feature. | You can apply your specialized knowledge of giants' weaknesses in order to make your spells... | |
| Giant-Killer Stance | Combat | Power Attack. | You can prepare a crippling strike against larger foes that rush into your weapon's reach. |
| Ground-Grabber | Combat | Con 13. | When pressed by big opponents, you hunker down to more easily keep your feet. |
| Harder They Fall | Combat, Teamwork | Str i3, Int i3, Combat Expertise, Power Attack. | You can work with an ally to move or knock over a foe that's too large for either of you to... |
| Mountain-Splitting Strike | Combat | Wis 13, Improved Unarmed Strike. | You have learned techniques to focus the force of an unarmed strike into the most vulnerable... |
| Pernicious Stab | Combat | Sneak attack +2d6. | Your deep strikes allow you to deliver efficiently when your opponent is off guard. |
| Scuttle | You know how to keep your head down and crawl away undetected by larger foes. | ||
| Stone Dodger | Teamwork | By working with an ally to gauge the trajectory ofincoming attacks, you can more easily avoid... | |
| Suppress Regeneration | Combat, Teamwork | You and your allies can exacerbate a regenerating creature's weaknesses. By making a precisely... | |
| Swing About | Teamwork | Escape Routeuc. | You can grab an ally and move her to a position near you. |
| Yai-Mimic Spell | Metamagic | Int 15, Still Spell. | You have studied the magical nature of giant oni and can use your spells to imitate their... |
