45 feats

Name ▲ Prerequisites Source Description
Accursed You must carry a curse that can be lifted only by a quest or similar great... Ultimate Campaign Your curse weighs down your soul like a millstone around your neck.
Apotheosis You must have had direct contact with a deity or godlike being, or have been... Quests and Campaigns You are marked by fate as a future deity-even before this destiny is realized, fate bends to your will.
Arisen You must have been slain and brought back from the dead, or have the Left to... Ultimate Campaign Escaping death strengthened your bond to life, but fills you with a need for answers.
Artifact Hunter You must have come within sight of a legendary artifact at some point in your past. Quests and Campaigns You seek an artifact-either a specific one or merely any item oflegendary prowess-with dogged tenacity.
Ascendant You must have the Secret Shame drawback (page 7) or the Bastard-Born... Spymaster's Handbook You seek unquestioning admiration and respect to escape from a shameful past.
Battlefield Healer You must successfully cast a conjuration (healing) spell on an ally after... Ultimate Campaign In even the fiercest battles, you risk life and limb to save your allies.
Blessed You must have had friendly contact with a good outsider that would qualify... Quests and Campaigns The repeated notice and boons of celestials have marked you as one of their chosen agents.
Champion You must have defeated a single challenging foe without any aid from... Ultimate Campaign You must prove yourself through single combat.
Conciliator Must have successfully requested that the opposing sides of a violent... Spymaster's Handbook You have witnessed terrible violence and prefer a better way.
Damned You must have had friendly contact with an evil-aligned outsider that would... Ultimate Campaign From your earliest days, you were destined to sacrifice everything in your quest for power.
Deny the Reaper You must have witnessed the death of a close companion in battle—a death... Ultimate Campaign The lives you could not save stay with you to your final breath.
Dynasty Founder You must have lived in the chosen city for at least I year or be the heir of... Quests and Campaigns You will claim rulership of a city, whether under a larger government or independently.
Eldritch Researcher You must have created a new spell, or have The Way Things Work background. Ultimate Campaign You seek new applications for magical energy.
Explorer You must have crossed at least 30 miles of wilderness without map or guide. Quests and Campaigns You dream of discovering new vistas.
Fearless Zeal You must be ordained as a sacred (or profane) champion of your faith by a... Ultimate Campaign You’re willing to lay down your life for your faith.
Feral Heart You must have reverted to savage behavior through a traumatic event or... Ultimate Campaign In your chest beasts the heart of a wild beast.
Foeslayer You must have been defeated and robbed of at least half your possessions by... Ultimate Campaign Your bitter feud with your enemies can be quenched only with blood.
Forgotten Past You must have suffered permanent memory loss or have the Reincarnated background. Ultimate Campaign A pivotal event from your past eludes your memory.
Glimpse Beyond You must have faced an undead, evil outsider, or aberration with a CR... Ultimate Campaign You have glimpsed the madness at the edges of reality.
Inerrant Justice Must have witnessed or suffered a grave injustice that went unpunished, or... Spymaster's Handbook You will punish the guilty without letting any innocents be harmed as a result.
Infiltrator Must have adopted an assumed or secret identity associated with an enemy... Spymaster's Handbook You have sacrificed your true identity in order to achieve your goal.
Innocent Blood You must slay at least 50 intelligent noncombatants for either your own... Ultimate Campaign With their deaths, the pitiful wretches that inhabit this world open your path to greatness.
Liberator You must have been enslaved for at least 6 months, or have the Imprisoned or... Ultimate Campaign Your time in shackles has forever marked your soul.
Lost Legacy Your family must have claim to an inherited title or position that no longer... Ultimate Campaign What once belonged to your family shall be yours again.
Magical Enigma Bloodline, eidolon, mystery, phantom, spirit animal, or witch’s familiar... Spymaster's Handbook A troubling mystery lurks around you, tied to the origin of your magic or your family’s legacy,...
Magnum Opus You must either have sold five or more self-created works of art worth a... Ultimate Campaign You seek to create a true masterpiece.
Monument Builder Knowledge (engineering) 1 rank, and you must have built a structure worth at... Ultimate Campaign Your inspired architecture shall make your name immortal.
Nation Builder You must have explored and claimed an area of at least 100 square miles. Ultimate Campaign The land calls to you to conquer it and forge a realm all your own.
Nemesis You must have at least one enemy who wishes to cause you great harm. If you... Ultimate Campaign A past enemy seeks your ruin.
Object of Legend You must have some highly personal stake in attaining the object of your... Quests and Campaigns The object of your quest drives you ever forward.
Planar Traveler You must be related to an outsider or have been born on a plane other than... Quests and Campaigns The confines of the Material Plane cannot sate your wanderlust, and you walk between alternate...
Prophet Ability to cast divine spells, and you must either have received a vision... Ultimate Campaign The truth has been revealed, and you have been chosen to deliver it.
Puppet Master You must have survived an encounter with a challenging foe without suffering... Spymaster's Handbook You crave power you can wield without drawing attention to yourself.
Redemption You must have lost class features by violating the code of conduct of a... Ultimate Campaign Your past failure haunts you and drives you on.
Rival You must have at least one enemy who wishes to outdo you. If you have... Spymaster's Handbook You have a rival, and the two of you try to sabotage, humiliate, or otherwise defeat each other...
Shamed You must have been publicly embarrassed, or must have the Bastard Born... Ultimate Campaign A past humiliation haunts you to this day.
Stronghold You must have the Leadership feat and must lead at least 10 combat-capable... Ultimate Campaign You seek to build a bastion against which your enemies shall break like water against the rocks.
Supernatural Spy Alchemist discovery, arcane discovery, arcanist exploit, or magus arcana... Spymaster's Handbook Your familiarity with magic drives you to discover a great supernatural secret. You might work...
Thief of Legend You must have stolen at least 1,000 gp worth of treasure without being... Ultimate Campaign More than just a burglar, you aspire to commit crimes of legendary stature.
Town Tamer You must have 5 ranks in Intimidate and a personal motivation to clean up a... Ultimate Campaign This town needs cleaning up, and you’re just the one to do it.
True Love You must have found love with a person you can’t be with, have a current... Ultimate Campaign You found love, only to have it denied by the cruelty of fate.
Truth-Seeker You must have visited a ruin or forgotten place that has been abandoned for... Quests and Campaigns A tantalizing secret from the past calls to you, and you intend to discover it.
Unforgotten You must have a close relative, spouse, or other person dear to your heart... Ultimate Campaign You search for a person dear to you—lost, but you pray not dead.
Vengeance You must have a close family member or other loved one slain by a specific... Ultimate Campaign The need to avenge those you loved drives you to great deeds.
Wily Warrior Bluff 1 rank, Sense Motive 1 rank, base attack bonus +1, or you must have... Spymaster's Handbook Those who observe your imposing demeanor assume muscle is your sole advantage, but you prove...