Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
Feat Type: Story
45 feats
| Name ▲ | Prerequisites | Source | Description |
|---|---|---|---|
| Accursed | You must carry a curse that can be lifted only by a quest or similar great... | Ultimate Campaign | Your curse weighs down your soul like a millstone around your neck. |
| Apotheosis | You must have had direct contact with a deity or godlike being, or have been... | Quests and Campaigns | You are marked by fate as a future deity-even before this destiny is realized, fate bends to your will. |
| Arisen | You must have been slain and brought back from the dead, or have the Left to... | Ultimate Campaign | Escaping death strengthened your bond to life, but fills you with a need for answers. |
| Artifact Hunter | You must have come within sight of a legendary artifact at some point in your past. | Quests and Campaigns | You seek an artifact-either a specific one or merely any item oflegendary prowess-with dogged tenacity. |
| Ascendant | You must have the Secret Shame drawback (page 7) or the Bastard-Born... | Spymaster's Handbook | You seek unquestioning admiration and respect to escape from a shameful past. |
| Battlefield Healer | You must successfully cast a conjuration (healing) spell on an ally after... | Ultimate Campaign | In even the fiercest battles, you risk life and limb to save your allies. |
| Blessed | You must have had friendly contact with a good outsider that would qualify... | Quests and Campaigns | The repeated notice and boons of celestials have marked you as one of their chosen agents. |
| Champion | You must have defeated a single challenging foe without any aid from... | Ultimate Campaign | You must prove yourself through single combat. |
| Conciliator | Must have successfully requested that the opposing sides of a violent... | Spymaster's Handbook | You have witnessed terrible violence and prefer a better way. |
| Damned | You must have had friendly contact with an evil-aligned outsider that would... | Ultimate Campaign | From your earliest days, you were destined to sacrifice everything in your quest for power. |
| Deny the Reaper | You must have witnessed the death of a close companion in battle—a death... | Ultimate Campaign | The lives you could not save stay with you to your final breath. |
| Dynasty Founder | You must have lived in the chosen city for at least I year or be the heir of... | Quests and Campaigns | You will claim rulership of a city, whether under a larger government or independently. |
| Eldritch Researcher | You must have created a new spell, or have The Way Things Work background. | Ultimate Campaign | You seek new applications for magical energy. |
| Explorer | You must have crossed at least 30 miles of wilderness without map or guide. | Quests and Campaigns | You dream of discovering new vistas. |
| Fearless Zeal | You must be ordained as a sacred (or profane) champion of your faith by a... | Ultimate Campaign | You’re willing to lay down your life for your faith. |
| Feral Heart | You must have reverted to savage behavior through a traumatic event or... | Ultimate Campaign | In your chest beasts the heart of a wild beast. |
| Foeslayer | You must have been defeated and robbed of at least half your possessions by... | Ultimate Campaign | Your bitter feud with your enemies can be quenched only with blood. |
| Forgotten Past | You must have suffered permanent memory loss or have the Reincarnated background. | Ultimate Campaign | A pivotal event from your past eludes your memory. |
| Glimpse Beyond | You must have faced an undead, evil outsider, or aberration with a CR... | Ultimate Campaign | You have glimpsed the madness at the edges of reality. |
| Inerrant Justice | Must have witnessed or suffered a grave injustice that went unpunished, or... | Spymaster's Handbook | You will punish the guilty without letting any innocents be harmed as a result. |
| Infiltrator | Must have adopted an assumed or secret identity associated with an enemy... | Spymaster's Handbook | You have sacrificed your true identity in order to achieve your goal. |
| Innocent Blood | You must slay at least 50 intelligent noncombatants for either your own... | Ultimate Campaign | With their deaths, the pitiful wretches that inhabit this world open your path to greatness. |
| Liberator | You must have been enslaved for at least 6 months, or have the Imprisoned or... | Ultimate Campaign | Your time in shackles has forever marked your soul. |
| Lost Legacy | Your family must have claim to an inherited title or position that no longer... | Ultimate Campaign | What once belonged to your family shall be yours again. |
| Magical Enigma | Bloodline, eidolon, mystery, phantom, spirit animal, or witch’s familiar... | Spymaster's Handbook | A troubling mystery lurks around you, tied to the origin of your magic or your family’s legacy,... |
| Magnum Opus | You must either have sold five or more self-created works of art worth a... | Ultimate Campaign | You seek to create a true masterpiece. |
| Monument Builder | Knowledge (engineering) 1 rank, and you must have built a structure worth at... | Ultimate Campaign | Your inspired architecture shall make your name immortal. |
| Nation Builder | You must have explored and claimed an area of at least 100 square miles. | Ultimate Campaign | The land calls to you to conquer it and forge a realm all your own. |
| Nemesis | You must have at least one enemy who wishes to cause you great harm. If you... | Ultimate Campaign | A past enemy seeks your ruin. |
| Object of Legend | You must have some highly personal stake in attaining the object of your... | Quests and Campaigns | The object of your quest drives you ever forward. |
| Planar Traveler | You must be related to an outsider or have been born on a plane other than... | Quests and Campaigns | The confines of the Material Plane cannot sate your wanderlust, and you walk between alternate... |
| Prophet | Ability to cast divine spells, and you must either have received a vision... | Ultimate Campaign | The truth has been revealed, and you have been chosen to deliver it. |
| Puppet Master | You must have survived an encounter with a challenging foe without suffering... | Spymaster's Handbook | You crave power you can wield without drawing attention to yourself. |
| Redemption | You must have lost class features by violating the code of conduct of a... | Ultimate Campaign | Your past failure haunts you and drives you on. |
| Rival | You must have at least one enemy who wishes to outdo you. If you have... | Spymaster's Handbook | You have a rival, and the two of you try to sabotage, humiliate, or otherwise defeat each other... |
| Shamed | You must have been publicly embarrassed, or must have the Bastard Born... | Ultimate Campaign | A past humiliation haunts you to this day. |
| Stronghold | You must have the Leadership feat and must lead at least 10 combat-capable... | Ultimate Campaign | You seek to build a bastion against which your enemies shall break like water against the rocks. |
| Supernatural Spy | Alchemist discovery, arcane discovery, arcanist exploit, or magus arcana... | Spymaster's Handbook | Your familiarity with magic drives you to discover a great supernatural secret. You might work... |
| Thief of Legend | You must have stolen at least 1,000 gp worth of treasure without being... | Ultimate Campaign | More than just a burglar, you aspire to commit crimes of legendary stature. |
| Town Tamer | You must have 5 ranks in Intimidate and a personal motivation to clean up a... | Ultimate Campaign | This town needs cleaning up, and you’re just the one to do it. |
| True Love | You must have found love with a person you can’t be with, have a current... | Ultimate Campaign | You found love, only to have it denied by the cruelty of fate. |
| Truth-Seeker | You must have visited a ruin or forgotten place that has been abandoned for... | Quests and Campaigns | A tantalizing secret from the past calls to you, and you intend to discover it. |
| Unforgotten | You must have a close relative, spouse, or other person dear to your heart... | Ultimate Campaign | You search for a person dear to you—lost, but you pray not dead. |
| Vengeance | You must have a close family member or other loved one slain by a specific... | Ultimate Campaign | The need to avenge those you loved drives you to great deeds. |
| Wily Warrior | Bluff 1 rank, Sense Motive 1 rank, base attack bonus +1, or you must have... | Spymaster's Handbook | Those who observe your imposing demeanor assume muscle is your sole advantage, but you prove... |
