10 weapons

Name ▲ Proficiency Type Damage (S / M) Damage Type Critical Special Source
Chain, spiked Exotic Two-Handed Melee 1d6 / 2d4 Piercing ×2 disarm, trip Flails Pathfinder Core Rulebook
Dire flail Exotic Two-Handed Melee 1d6/1d6 / 1d8/1d8 Bludgeoning ×2 Disarm, double, trip Double; Flails Ultimate Equipment
Flail Martial One-Handed Melee 1d6 / 1d8 Bludgeoning ×2 disarm, trip Flails Pathfinder Core Rulebook
Flail, dire Exotic Two-Handed Melee 1d6/1d6 / 1d8/1d8 Bludgeoning ×2 disarm, double, trip Double; Flails Pathfinder Core Rulebook
Flail, heavy Martial Two-Handed Melee 1d8 / 1d10 Bludgeoning 19–20/×2 disarm, trip Flails Pathfinder Core Rulebook
Heavy flail Martial Two-Handed Melee 1d8 / 1d10 Bludgeoning 19–20/×2 Disarm, trip Flails Ultimate Equipment
Morningstar Simple One-Handed Melee 1d6 / 1d8 Bludgeoning and Piercing ×2 Flails Pathfinder Core Rulebook
Nunchaku Exotic Light Melee 1d4 / 1d6 Bludgeoning ×2 disarm, monk Flails; Monk Pathfinder Core Rulebook
Spiked chain Exotic Two-Handed Melee 1d6 / 2d4 Piercing ×2 Disarm, trip Flails Ultimate Equipment
Whip Exotic One-Handed Melee 1d2 / 1d3 Slashing ×2 disarm, nonlethal, reach, trip Flails Pathfinder Core Rulebook