Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
Source
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- Advanced Class Guide [3]
- Advanced Player's Guide [24]
- Adventurer's Armory [1]
- Adventurer's Guide [6]
- Dungeoneer's Handbook [1]
- Faiths & Philosophies [2]
- Giant Hunter's Handbook [3]
- Osirion, Legacy of Pharaohs [1]
- Pathfinder Core Rulebook [47]
- Pathfinder Unchained [11]
- Taldor, Echoes of Glory [1]
- Ultimate Combat [13]
- Ultimate Intrigue [6]
- Ultimate Magic [9]
128 feats
| Name ▲ | Types | Source | Description |
|---|---|---|---|
| Acrobatic | Pathfinder Core Rulebook | You are skilled at leaping, jumping, and flying. | |
| Additional Traits | Advanced Player's Guide | You have more traits than normal. | |
| Agile Maneuvers | Combat | Pathfinder Core Rulebook | You’ve learned to use your quickness in place of brute force when performing combat maneuvers. |
| Alertness | Pathfinder Core Rulebook | You often notice things that others might miss. | |
| Animal Affinity | Pathfinder Core Rulebook | You are skilled at working with animals and mounts. | |
| Antagonize | Ultimate Magic | Whether with biting remarks or hurtful words, you are adept at making creatures angry with you. | |
| Armor Proficiency, Light | Combat | Pathfinder Core Rulebook | You are skilled at wearing light armor. |
| Aspis Partner | Adventurer's Guide | You have earned the attention of the Aspis Consortium and can call in favors when necessary. | |
| Athletic | Pathfinder Core Rulebook | You possess inherent physical prowess. | |
| Blind-Fight | Combat | Pathfinder Core Rulebook | You are skilled at attacking opponents that you cannot clearly perceive. |
| Bludgeoner | Combat | Ultimate Combat | You can knock foes out cold with just about any blunt instrument. |
| Bouncing Spell | Metamagic | Advanced Player's Guide | You can direct a failed spell against a different target. |
| Burning Spell | Metamagic | Ultimate Magic | You cause creatures to take extra damage when you affect them with a spell that has the acid or... |
| Catch Off-Guard | Combat | Pathfinder Core Rulebook | Foes are surprised by your skilled use of unorthodox and improvised weapons. |
| Combat Casting | Pathfinder Core Rulebook | You are adept at spellcasting when threatened or distracted. | |
| Combat Reflexes | Combat | Pathfinder Core Rulebook | You can make additional attacks of opportunity. |
| Concussive Spell | Metamagic | Ultimate Magic | You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor. |
| Coordinated Defense | Combat, Teamwork | Advanced Player's Guide | You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers. |
| Coordinated Maneuvers | Combat, Teamwork | Advanced Player's Guide | You are skilled at working with your allies to perform dangerous combat maneuvers. |
| Cosmopolitan | Advanced Player's Guide | Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races. | |
| Critical Cure | Pathfinder Unchained | Your healing is more effective if your patient is badly injured. | |
| Dazing Spell | Metamagic | Advanced Player's Guide | You can daze creatures with the power of your spells. |
| Death from Above | Combat | Ultimate Combat | You allow gravity to add extra force to your charges. |
| Deceitful | Pathfinder Core Rulebook | You are skilled at deceiving others, both with the spoken word and with physical disguises. | |
| Defensive Combat Training | Combat | Pathfinder Core Rulebook | You excel at defending yourself from all manner of combat maneuvers. |
| Deft Hands | Pathfinder Core Rulebook | You have exceptional manual dexterity. | |
| Disruptive Spell | Metamagic | Advanced Player's Guide | Your magical energies cling to enemies, interfering with their spellcasting. |
| Distracting Charge | Combat, Teamwork | Advanced Class Guide | Your ally’s charge exposes an opening you can exploit. |
| Divine Defiance | Faiths & Philosophies | You distrust, disrespect, or doubt the gods, which helps you fight off their power. | |
| Duck and Cover | Teamwork | Advanced Player's Guide | Your allies assist you in avoiding certain attacks. |
| Echoing Spell | Metamagic | Ultimate Magic | You have learned how to release most, but not all, of a spell’s potential when you cast it. |
| Ectoplasmic Spell | Metamagic | Advanced Player's Guide | Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. |
| Elemental Focus | Advanced Player's Guide | Your spells of a certain element are more difficult to resist. | |
| Elemental Spell | Metamagic | Advanced Player's Guide | You can manipulate the elemental nature of your spells. |
| Empower Spell | Metamagic | Pathfinder Core Rulebook | You can increase the power of your spells, causing them to deal more damage. |
| Endurance | Pathfinder Core Rulebook | Harsh conditions or long exertions do not easily tire you. | |
| Enlarge Spell | Metamagic | Pathfinder Core Rulebook | You can increase the range of your spells. |
| Escape Route | Teamwork | Ultimate Combat | You have trained to watch your allies’ backs, covering them as they make tactical withdraws. |
| Eschew Materials | Pathfinder Core Rulebook | You can cast many spells without needing to utilize minor material components. | |
| Esoteric Abjuration | Esoteric | Pathfinder Unchained | A carefully selected set of geodes causes the defenses you create with your spells to offer even... |
| Esoteric Conjuration | Esoteric | Pathfinder Unchained | Prismatic sand refracts the spatial energies of your conjuration magic, creating a magical distortion. |
| Esoteric Divination | Esoteric | Pathfinder Unchained | Scrying and other difficult divinations become more likely to get to the truth when you use... |
| Esoteric Enchantment | Esoteric | Pathfinder Unchained | Verdant salts addle your target’s mind when properly combined with an enchantment spell. |
| Esoteric Evocation | Esoteric | Pathfinder Unchained | Entropic resin flares from your hand when you use it for an evocation spell, striking a nearby foe. |
| Esoteric Illusion | Esoteric | Pathfinder Unchained | Prismatic sand perfects and stabilizes the forms of your illusions. |
| Esoteric Necromancy | Esoteric | Pathfinder Unchained | Your expertise with entropic resin causes your necromancy spells to strike fear in those they affect. |
| Esoteric Transmutation | Esoteric | Pathfinder Unchained | Geodes strengthen your physical prowess when you use them to cast transmutation spells. |
| Extend Spell | Metamagic | Pathfinder Core Rulebook | You can make your spells last twice as long. |
| Flanking Foil | Combat | Ultimate Combat | Fighting multiple foes is easy for you. |
| Flaring Spell | Metamagic | Ultimate Magic | You dazzle creatures when you affect them with a spell that has the fire, light, or electricity... |
| Fleet | Pathfinder Core Rulebook | You are faster than most. | |
| Fleeting Spell | Metamagic | Ultimate Intrigue | Your spells vanish with unusual speed. |
| Focused Spell | Metamagic | Advanced Player's Guide | When you cast a spell that affects more than one creature, one opponent finds it more difficult... |
| Great Fortitude | Pathfinder Core Rulebook | You are resistant to poisons, diseases, and other maladies. | |
| Gunsmithing | Ultimate Combat | You know the secrets of repairing and restoring firearms. | |
| Heighten Spell | Metamagic | Pathfinder Core Rulebook | You can cast spells as if they were a higher level. |
| Hero’s Fortune | Advanced Player's Guide | Even at the start of your career, it was clear that you had a chance at greatness, and your... | |
| Horse Whisperer | Adventurer's Guide | Your skill at handling horses allows you to influence all the horses in the area. | |
| Improved Counterspell | Pathfinder Core Rulebook | You are skilled at countering the spells of others using similar spells. | |
| Improved Initiative | Combat | Pathfinder Core Rulebook | Your quick reflexes allow you to react rapidly to danger. |
| Improved Unarmed Strike | Combat | Pathfinder Core Rulebook | You are skilled at fighting while unarmed. |
| Intensified Spell | Metamagic | Advanced Player's Guide | Your spells can go beyond several normal limitations. |
| Intercept Charge | Combat, Teamwork | Advanced Class Guide | You can get in the way of an opponent charging your ally. |
| Intimidating Prowess | Combat | Pathfinder Core Rulebook | Your physical might is intimidating to others. |
| Iron Will | Pathfinder Core Rulebook | You are more resistant to mental effects. | |
| Lightning Reflexes | Pathfinder Core Rulebook | You have faster reflexes than normal. | |
| Lingering Spell | Metamagic | Advanced Player's Guide | You spell clings to existence, slowly fading from the world. |
| Lookout | Combat, Teamwork | Advanced Player's Guide | Your allies help you avoid being surprised. |
| Lost in the Crowd | Osirion, Legacy of Pharaohs | You are used to dealing with the teeming masses in the markets, and are capable of disappearing... | |
| Magical Aptitude | Pathfinder Core Rulebook | You are skilled at spellcasting and using magic items. | |
| Martial Weapon Proficiency | Combat | Pathfinder Core Rulebook | Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. |
| Maximize Spell | Metamagic | Pathfinder Core Rulebook | Your spells have the maximum possible effect. |
| Meditation Master | Faiths & Philosophies | When fully focused on your inner self, you can enter a deep meditative state that allows you a... | |
| Merciful Spell | Metamagic | Advanced Player's Guide | Your damaging spells subdue rather than kill. |
| Nameless One | Adventurer's Guide | You completely eschew your former identity, making you impossible to locate or even name. | |
| Opening Volley | Combat | Ultimate Combat | Your ranged assault leaves your foe disoriented and vulnerable to your melee attack. |
| Ostentatious Display | Dungeoneer's Handbook | Your extravagant jewelry and accessories give you an air of importance you can use to your... | |
| Paired Opportunists | Combat, Teamwork | Advanced Player's Guide | You know how to make an enemy pay for lax defenses. |
| Performance Weapon Mastery | Combat | Ultimate Combat | You wield all your weapons with the flair of a performer. |
| Persistent Spell | Metamagic | Advanced Player's Guide | You can modify a spell to become more tenacious when its targets resist its effect. |
| Persuasive | Pathfinder Core Rulebook | You are skilled at swaying attitudes and intimidating others into your way of thinking. | |
| Piercing Spell | Metamagic | Ultimate Magic | Your studies have helped you develop methods to overcome spell resistance. |
| Point-Blank Shot | Combat | Pathfinder Core Rulebook | You are especially accurate when making ranged attacks against close targets. |
| Prodigy | Ultimate Magic | You are naturally skilled at arts, professions, and the acquisition of knowledge. | |
| Prone Slinger | Combat | Ultimate Combat | Your sideways sling release allows you to launch bullets and stones even while prone. |
| Quicken Spell | Metamagic | Pathfinder Core Rulebook | You can cast spells in a fraction of the normal time. |
| Reach Spell | Metamagic | Advanced Player's Guide | Your spells go farther than normal. |
| Read Spell Traces | Ultimate Intrigue | You can identify spells by the lingering traces they leave. | |
| Rime Spell | Metamagic | Ultimate Magic | Creatures damaged by your spells with the cold descriptor become entangled. |
| Run | Pathfinder Core Rulebook | You are swift of foot. | |
| Scholar | Adventurer's Guide | You have graduated from one of the many colleges, universities, and specialized schools of... | |
| Scuttle | Giant Hunter's Handbook | You know how to keep your head down and crawl away undetected by larger foes. | |
| Self-Sufficient | Pathfinder Core Rulebook | You know how to get along in the wild and how to effectively treat wounds. | |
| Shake It Off | Teamwork | Ultimate Combat | You support your allies and help them recover from crippling effects. |
| Shielded Caster | Teamwork | Advanced Player's Guide | Your allies cover you while you cast complicated spells. |
| Shield Proficiency | Combat | Pathfinder Core Rulebook | You are trained in how to properly use a shield. |
| Sickening Spell | Metamagic | Advanced Player's Guide | You can sicken creatures with your spells. |
| Silent Spell | Metamagic | Pathfinder Core Rulebook | You can cast your spells without making any sound. |
| Simple Weapon Proficiency | Combat | Pathfinder Core Rulebook | You are trained in the use of basic weapons. |
| Skilled Driver | Ultimate Combat | Choose a type a type of vehicle (either air, land, or water). You are more skilled when driving... | |
| Skill Focus | Pathfinder Core Rulebook | Choose a skill. You are particularly adept at that skill. | |
| Sneaky Vagabond | Taldor, Echoes of Glory | You have a well-practiced ability at going unnoticed. | |
| Spell Focus | Pathfinder Core Rulebook | Choose a school of magic. Any spells you cast of that school are more difficult to resist. | |
| Spell Penetration | Pathfinder Core Rulebook | Your spells break through spell resistance more easily than most. | |
| Splash Weapon Mastery | Adventurer's Armory | You are adept at increasing the range, area, and accuracy of splash weapons. | |
| Steadfast Personality | Advanced Class Guide | You rely on your sense of self to keep your mind clear. | |
| Stealth Synergy | Teamwork | Ultimate Combat | Working closely with an ally, you are able to move like twin shadows. |
| Stealthy | Pathfinder Core Rulebook | You are good at avoiding unwanted attention and slipping out of bonds. | |
| Still Spell | Metamagic | Pathfinder Core Rulebook | You can cast spells without moving. |
| Stone Dodger | Teamwork | Giant Hunter's Handbook | By working with an ally to gauge the trajectory ofincoming attacks, you can more easily avoid... |
| Storm-Lashed | Adventurer's Guide | A life spent enduring gales and storms has hardened your body to the elements. | |
| Street Smarts | Ultimate Intrigue | You are able to navigate the streets and personalities of whatever locale you run across. | |
| Strong Comeback | Ultimate Combat | You learn quickly from past mistakes. | |
| Studied Spell | Metamagic | Ultimate Intrigue | You use your knowledge about the target to bypass its resistances and damage reduction. |
| Suppress Regeneration | Combat, Teamwork | Giant Hunter's Handbook | You and your allies can exacerbate a regenerating creature's weaknesses. By making a precisely... |
| Swap Places | Combat, Teamwork | Advanced Player's Guide | You are skilled at changing places with your ally during a chaotic melee. |
| Tandem Trip | Combat, Teamwork | Ultimate Combat | You know how to work together to trip your foes. |
| Tenacious Spell | Metamagic | Ultimate Intrigue | Your magic is difficult to unravel. |
| Throw Anything | Combat | Pathfinder Core Rulebook | You are used to throwing things you have on hand. |
| Thundering Spell | Metamagic | Advanced Player's Guide | You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening... |
| Timely Coordination | Teamwork | Ultimate Intrigue | You can precisely time your teamwork. |
| Toppling Spell | Metamagic | Ultimate Magic | Your spells with the force descriptor knock the affected creatures prone. |
| Toughness | Pathfinder Core Rulebook | You have enhanced physical stamina. | |
| Tribal Scars | Adventurer's Guide | You endured the grueling coming-of-age rituals of your tribe or following, and proudly bear the... | |
| Twist the Knife | Combat | Pathfinder Unchained | You’re especially dangerous against enemies who are suffering from injuries. |
| Unstoppable Esotery | Esoteric | Pathfinder Unchained | When you cast a spell using esoteric materials, you reinforce your spell’s magical structure,... |
| Weapon Finesse | Combat | Pathfinder Core Rulebook | You are trained in using your agility in melee combat, as opposed to brute strength. |
| Widen Spell | Metamagic | Pathfinder Core Rulebook | You can cast your spells so that they occupy a larger space. |
