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Feat Type
Source: Familiar Folio
- Remove column
- Clear ×
- Advanced Class Guide [129]
- Advanced Class Origins [14]
- Advanced Player's Guide [166]
- Advanced Race Guide [183]
- Adventurer's Armory [3]
- Adventurer's Guide [63]
- Animal Archive [13]
- Blood of Angels [10]
- Blood of Fiends [14]
- Blood of the Elements [1]
- Blood of the Night [9]
- Champions of Balance [1]
- Cheliax, Empire of Devils [12]
- Curse of the Crimson Throne Player's Guide [4]
- Dragon Empires Primer [10]
- Dungeoneer's Handbook [7]
- Dwarves of Golarion [5]
- Elemental Master's Handbook [2]
- Faiths of Corruption [11]
- Faiths & Philosophies [15]
- Familiar Folio [14] ×
- Giant Hunter's Handbook [14]
- Gnomes of Golarion [13]
- Halflings of Golarion [11]
- Knights of the Inner Sea [1]
- Osirion, Legacy of Pharaohs [8]
- Pathfinder Core Rulebook [176]
- Pathfinder Unchained [24]
- People of the North [1]
- People of the Stars [5]
- Qadira, Jewel of the East [2]
- Quests and Campaigns [8]
- Sargava, the Lost Colony [6]
- Spymaster's Handbook [9]
- Taldor, Echoes of Glory [8]
- The Harrow Handbook [3]
- Ultimate Campaign [28]
- Ultimate Combat [255]
- Ultimate Intrigue [106]
- Ultimate Magic [110]
Prerequisite
14 feats
| Name ▲ | Types | Prerequisites | Source | Description |
|---|---|---|---|---|
| Decoy’s Misdirection | Familiar | Must have a familiar with the decoy archetype (see page 10). | Familiar Folio | You can fool scrying attempts by using your familiar. |
| Emissary’s Emboldening | Familiar | Must have a familiar with the emissary archetype (see page 10). | Familiar Folio | Your familiar lends you divine courage. |
| Familiar Bond | Iron Will. | Familiar Folio | You have learned a ritual that allows you to gain a familiar. | |
| Far-Roaming Familiar | Intelligence 13, must have a familiar. | Familiar Folio | Distance can’t sever the bond between you and your familiar. | |
| Figment’s Fluidity | Familiar | Must have a familiar with the figment archetype (see page 10). | Familiar Folio | Your familiar can rework the dream-stuff it is made of. |
| Group Deliver Touch Spells | Teamwork | Group Shared Spells, must have a familiar with the share spells and deliver... | Familiar Folio | You and your teammates can deliver touch spells through each other’s familiars. |
| Group Shared Spells | Teamwork | Must have a familiar with the share spells ability. | Familiar Folio | Your allies can cast spells through each other’s familiars. |
| Guardian’s Return | Familiar | Must have a familiar with the protector archetype (see page 11). | Familiar Folio | Your familiar can teleport to you when you’re in need. |
| Improved Familiar Bond | Familiar Bond, Iron Will. | Familiar Folio | Your familiar gains greater power. | |
| Mascot’s Affection | Familiar | Must have a familiar with the mascot archetype (see page 11). | Familiar Folio | Your familiar can bond with many creatures. |
| Mauler’s Endurance | Familiar | Must have a familiar with the mauler archetype (see page 11). | Familiar Folio | Your familiar is harder to kill than most. |
| Polyglot Familiar | Familiar | Must have a familiar. | Familiar Folio | Your familiar can speak with animals other than those of its own kind. |
| Sage’s Guidance | Familiar | Must have a familiar with the sage archetype (see page 11). | Familiar Folio | Your familiar’s keen observations help you defeat foes. |
| Telepathic Link | Must have a familiar with the speak with master ability. | Familiar Folio | You can telepathically communicate with your familiar. |
