21 weapons

Name ▲ Proficiency Type Damage (S / M) Damage Type Critical Special
Bill Martial Two-Handed Melee 1d6 / 1d8 Slashing ×3 brace, disarm, reach,
Chain, spiked Exotic Two-Handed Melee 1d6 / 2d4 Piercing ×2 disarm, trip
Dire flail Exotic Two-Handed Melee 1d6/1d6 / 1d8/1d8 Bludgeoning ×2 Disarm, double, trip
Double chicken saber Martial One-Handed Melee 1d4 / 1d6 Slashing 19–20/×2 Disarm, monk
Flail Martial One-Handed Melee 1d6 / 1d8 Bludgeoning ×2 disarm, trip
Flail, dire Exotic Two-Handed Melee 1d6/1d6 / 1d8/1d8 Bludgeoning ×2 disarm, double, trip
Flail, heavy Martial Two-Handed Melee 1d8 / 1d10 Bludgeoning 19–20/×2 disarm, trip
Heavy flail Martial Two-Handed Melee 1d8 / 1d10 Bludgeoning 19–20/×2 Disarm, trip
Jutte Martial Light Melee 1d4 / 1d6 Bludgeoning ×2 Disarm, monk
Light flail Martial One-Handed Melee 1d6 / 1d8 Bludgeoning ×2 Disarm, trip
Nunchaku Exotic Light Melee 1d4 / 1d6 Bludgeoning ×2 disarm, monk
Ranseur Martial Two-Handed Melee 1d6 / 2d4 Piercing ×3 disarm, reach
Sai Exotic Light Melee 1d3 / 1d4 Bludgeoning ×2 disarm, monk
Sansetsukon Martial Two-Handed Melee 1d8 / 1d10 Bludgeoning 19–20/×2 Blocking, disarm, monk
Seven-branched sword Exotic Two-Handed Melee 1d8 / 1d10 Slashing ×3 Disarm, monk
Shang gou Martial Light Melee 1d3 / 1d4 Slashing ×2 Disarm or trip, monk
Spiked chain Exotic Two-Handed Melee 1d6 / 2d4 Piercing ×2 Disarm, trip
Swordbreaker dagger Exotic Light Melee 1d3 / 1d4 Slashing ×2 disarm, see text
Tekko-kagi Exotic Light Melee 1d2 / 1d3 Piercing ×2 Disarm, see text
Wahaika Exotic One-Handed Melee 1d4 / 1d6 Bludgeoning ×2 Disarm
Whip Exotic One-Handed Melee 1d2 / 1d3 Slashing ×2 disarm, nonlethal, reach, trip