Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
Proficiency
Damage Type
Damage: 1d10
Crit Range
Crit Multiplier
Special: Trip
Group
6 weapons
| Name ▲ | Proficiency | Type | Damage Type | Critical |
|---|---|---|---|---|
| Flail, heavy | Martial | Two-Handed Melee | Bludgeoning | 19–20/×2 |
| Flambard | Exotic | Two-Handed Melee | Slashing | 19–20/×2 |
| Halberd | Martial | Two-Handed Melee | Piercing or Slashing | ×3 |
| Heavy flail | Martial | Two-Handed Melee | Bludgeoning | 19–20/×2 |
| Horsechopper | Martial | Two-Handed Melee | Piercing or Slashing | ×3 |
| Ogre hook | Martial | Two-Handed Melee | Piercing | ×3 |
