13 weapons

Name ▲ Proficiency Damage (S / M) Critical Special
Club Simple 1d4 / 1d6 ×2
Flail Martial 1d6 / 1d8 ×2 disarm, trip
Heavy mace Simple 1d6 / 1d8 ×2
Heavy shield Martial 1d3 / 1d4 ×2
Light flail Martial 1d6 / 1d8 ×2 Disarm, trip
Mace, heavy Simple 1d6 / 1d8 ×2
Mere club Simple 1d3 / 1d4 ×2 Fragile
Morningstar Simple 1d6 / 1d8 ×2
Nine-section whip Exotic 1d6 / 1d8 19–20/×2 Blocking, distracting, monk, trip
Shield, heavy Martial 1d3 / 1d4 ×2
Taiaha Exotic 1d8/1d4 / 1d10/1d6 ×2/×3 Double
Wahaika Exotic 1d4 / 1d6 ×2 Disarm
Warhammer Martial 1d6 / 1d8 ×3