21 weapons

Name ▲ Type Damage (S / M) Critical Special
Arrow, blunt (20) Ranged — / — see text
Bec de corbin Two-Handed Melee 1d8 / 1d10 ×3 brace, reach, see text
Earth breaker Two-Handed Melee 1d10 / 2d6 ×3
Flail One-Handed Melee 1d6 / 1d8 ×2 disarm, trip
Flail, heavy Two-Handed Melee 1d8 / 1d10 19–20/×2 disarm, trip
Greatclub Two-Handed Melee 1d8 / 1d10 ×2
Hammer, light Light Melee 1d3 / 1d4 ×2
Heavy flail Two-Handed Melee 1d8 / 1d10 19–20/×2 Disarm, trip
Heavy shield One-Handed Melee 1d3 / 1d4 ×2
Jutte Light Melee 1d4 / 1d6 ×2 Disarm, monk
Light flail One-Handed Melee 1d6 / 1d8 ×2 Disarm, trip
Light hammer Light Melee 1d3 / 1d4 ×2
Light shield Light Melee 1d2 / 1d3 ×2
Lucerne hammer Two-Handed Melee 1d10 / 1d12 ×2 brace, reach, see text
Monk’s spade Two-Handed Melee 1d4/1d4 / 1d6/1d6 ×2 Double, monk
Sansetsukon Two-Handed Melee 1d8 / 1d10 19–20/×2 Blocking, disarm, monk
Sap Light Melee 1d4 / 1d6 ×2 nonlethal
Shield, heavy One-Handed Melee 1d3 / 1d4 ×2
Shield, light Light Melee 1d2 / 1d3 ×2
Tonfa Light Melee 1d4 / 1d6 ×2 Blocking, monk
Warhammer One-Handed Melee 1d6 / 1d8 ×3