Spells
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Feat Type
Source: Pathfinder Unchained
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- Advanced Class Guide [129]
- Advanced Class Origins [14]
- Advanced Player's Guide [166]
- Advanced Race Guide [183]
- Adventurer's Armory [3]
- Adventurer's Guide [63]
- Animal Archive [13]
- Blood of Angels [10]
- Blood of Fiends [14]
- Blood of the Elements [1]
- Blood of the Night [9]
- Champions of Balance [1]
- Cheliax, Empire of Devils [12]
- Curse of the Crimson Throne Player's Guide [4]
- Dragon Empires Primer [10]
- Dungeoneer's Handbook [7]
- Dwarves of Golarion [5]
- Elemental Master's Handbook [2]
- Faiths of Corruption [11]
- Faiths & Philosophies [15]
- Familiar Folio [14]
- Giant Hunter's Handbook [14]
- Gnomes of Golarion [13]
- Halflings of Golarion [11]
- Knights of the Inner Sea [1]
- Osirion, Legacy of Pharaohs [8]
- Pathfinder Core Rulebook [176]
- Pathfinder Unchained [24] ×
- People of the North [1]
- People of the Stars [5]
- Qadira, Jewel of the East [2]
- Quests and Campaigns [8]
- Sargava, the Lost Colony [6]
- Spymaster's Handbook [9]
- Taldor, Echoes of Glory [8]
- The Harrow Handbook [3]
- Ultimate Campaign [28]
- Ultimate Combat [255]
- Ultimate Intrigue [106]
- Ultimate Magic [110]
24 feats
| Name ▲ | Types | Prerequisites | Description |
|---|---|---|---|
| Champion of Anarchy | Alignment | 10 Hit Dice, chaotic neutral alignment. | You spread chaos wherever you go. |
| Champion of Balance | Alignment | 10 Hit Dice, neutral alignment. | You are dedicated to perfect balance in the multiverse. |
| Champion of Destruction | Alignment | 10 Hit Dice, chaotic evil alignment. | You would destroy the world if it were within your power. |
| Champion of Freedom | Alignment | 10 Hit Dice, chaotic good alignment. | You believe that beings can thrive only when free. |
| Champion of Grace | Alignment | 10 Hit Dice, neutral good alignment. | It is your mission to do as much good as possible. |
| Champion of Malevolence | Alignment | 10 Hit Dice, neutral evil alignment. | Things would be better if everyone just did as you wished. |
| Champion of Righteousness | Alignment | 10 Hit Dice, lawful good alignment. | You know that good must be tempered with order if it’s going to prevail in the long term. |
| Champion of Tranquility | Alignment | 10 Hit Dice, lawful neutral alignment. | The harmony of law is your highest ideal. |
| Champion of Tyranny | Alignment | 10 Hit Dice, lawful evil alignment. | You must beat down the masses to have true order. |
| Combat Stamina | Combat | Base attack bonus +1. | You stop at nothing to drive your attack home. |
| Critical Cure | Your healing is more effective if your patient is badly injured. | ||
| Esoteric Abjuration | Esoteric | A carefully selected set of geodes causes the defenses you create with your spells to offer even... | |
| Esoteric Conjuration | Esoteric | Prismatic sand refracts the spatial energies of your conjuration magic, creating a magical distortion. | |
| Esoteric Divination | Esoteric | Scrying and other difficult divinations become more likely to get to the truth when you use... | |
| Esoteric Enchantment | Esoteric | Verdant salts addle your target’s mind when properly combined with an enchantment spell. | |
| Esoteric Evocation | Esoteric | Entropic resin flares from your hand when you use it for an evocation spell, striking a nearby foe. | |
| Esoteric Illusion | Esoteric | Prismatic sand perfects and stabilizes the forms of your illusions. | |
| Esoteric Necromancy | Esoteric | Your expertise with entropic resin causes your necromancy spells to strike fear in those they affect. | |
| Esoteric Transmutation | Esoteric | Geodes strengthen your physical prowess when you use them to cast transmutation spells. | |
| Extra Stamina | Combat | Combat Stamina, base attack bonus +5. | You can push yourself to higher limits. |
| Push the Limits | Combat | Con 13, Combat Stamina, base attack bonus +1. | Even when suffering from fatigue, you can fight through and overcome incredible opposition. |
| Signature Skill | General | 5 ranks in the chosen skill. | Your ability with a particular skill is the stuff of legends, and you can do things with that... |
| Twist the Knife | Combat | You’re especially dangerous against enemies who are suffering from injuries. | |
| Unstoppable Esotery | Esoteric | When you cast a spell using esoteric materials, you reinforce your spell’s magical structure,... |
