40 feats

Name ▼ Prerequisites Description
Yai-Mimic Spell Int 15, Still Spell. You have studied the magical nature of giant oni and can use your spells to imitate their...
Widen Spell You can cast your spells so that they occupy a larger space.
Toppling Spell Your spells with the force descriptor knock the affected creatures prone.
Thundering Spell You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening...
Threnodic Spell Knowledge (religion) 6 ranks, Spell Focus (necromancy). You can convert mind-affecting magic to necromantic power capable of controlling undead.
Threatening Illusion Spell Focus (illusion), gnome. You’ve mastered the art of making illusions that force foes to divide their attention in combat.
Thanatopic Spell Knowledge (religion) 6 ranks, Spell Focus (necromancy). Your spells can pierce wards against negative energy and even affect undead targets.
Tenacious Spell Your magic is difficult to unravel.
Stylized Spell Bluff 5 ranks, Spellcraft 5 ranks. You cast a spell in a distinctive manner.
Studied Spell You use your knowledge about the target to bypass its resistances and damage reduction.
Still Spell You can cast spells without moving.
Silent Spell You can cast your spells without making any sound.
Sickening Spell You can sicken creatures with your spells.
Selective Spell Spellcraft 10 ranks. Your allies need not fear friendly fire.
Rime Spell Creatures damaged by your spells with the cold descriptor become entangled.
Reach Spell Your spells go farther than normal.
Quicken Spell You can cast spells in a fraction of the normal time.
Piercing Spell Your studies have helped you develop methods to overcome spell resistance.
Persistent Spell You can modify a spell to become more tenacious when its targets resist its effect.
Merciful Spell Your damaging spells subdue rather than kill.
Maximize Spell Your spells have the maximum possible effect.
Lingering Spell You spell clings to existence, slowly fading from the world.
Jinxed Spell Any two metamagic feats, Half ling Jinx trait. You can make a creature that fails its spell save suffer your jinx as well.
Intensified Spell Your spells can go beyond several normal limitations.
Heighten Spell You can cast spells as if they were a higher level.
Focused Spell When you cast a spell that affects more than one creature, one opponent finds it more difficult...
Fleeting Spell Your spells vanish with unusual speed.
Flaring Spell You dazzle creatures when you affect them with a spell that has the fire, light, or electricity...
Familiar Spell Spellcaster with familiar class feature. You can imbue your familiar with a spell.
Extend Spell You can make your spells last twice as long.
Enlarge Spell You can increase the range of your spells.
Empower Spell You can increase the power of your spells, causing them to deal more damage.
Elemental Spell You can manipulate the elemental nature of your spells.
Ectoplasmic Spell Your spells breach the gulf between dimensions, sending ghostly emanations into the ether.
Echoing Spell You have learned how to release most, but not all, of a spell’s potential when you cast it.
Disruptive Spell Your magical energies cling to enemies, interfering with their spellcasting.
Dazing Spell You can daze creatures with the power of your spells.
Concussive Spell You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.
Burning Spell You cause creatures to take extra damage when you affect them with a spell that has the acid or...
Bouncing Spell You can direct a failed spell against a different target.