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Feat Type: Metamagic
Source
40 feats
| Name ▼ | Prerequisites | Description |
|---|---|---|
| Yai-Mimic Spell | Int 15, Still Spell. | You have studied the magical nature of giant oni and can use your spells to imitate their... |
| Widen Spell | You can cast your spells so that they occupy a larger space. | |
| Toppling Spell | Your spells with the force descriptor knock the affected creatures prone. | |
| Thundering Spell | You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening... | |
| Threnodic Spell | Knowledge (religion) 6 ranks, Spell Focus (necromancy). | You can convert mind-affecting magic to necromantic power capable of controlling undead. |
| Threatening Illusion | Spell Focus (illusion), gnome. | You’ve mastered the art of making illusions that force foes to divide their attention in combat. |
| Thanatopic Spell | Knowledge (religion) 6 ranks, Spell Focus (necromancy). | Your spells can pierce wards against negative energy and even affect undead targets. |
| Tenacious Spell | Your magic is difficult to unravel. | |
| Stylized Spell | Bluff 5 ranks, Spellcraft 5 ranks. | You cast a spell in a distinctive manner. |
| Studied Spell | You use your knowledge about the target to bypass its resistances and damage reduction. | |
| Still Spell | You can cast spells without moving. | |
| Silent Spell | You can cast your spells without making any sound. | |
| Sickening Spell | You can sicken creatures with your spells. | |
| Selective Spell | Spellcraft 10 ranks. | Your allies need not fear friendly fire. |
| Rime Spell | Creatures damaged by your spells with the cold descriptor become entangled. | |
| Reach Spell | Your spells go farther than normal. | |
| Quicken Spell | You can cast spells in a fraction of the normal time. | |
| Piercing Spell | Your studies have helped you develop methods to overcome spell resistance. | |
| Persistent Spell | You can modify a spell to become more tenacious when its targets resist its effect. | |
| Merciful Spell | Your damaging spells subdue rather than kill. | |
| Maximize Spell | Your spells have the maximum possible effect. | |
| Lingering Spell | You spell clings to existence, slowly fading from the world. | |
| Jinxed Spell | Any two metamagic feats, Half ling Jinx trait. | You can make a creature that fails its spell save suffer your jinx as well. |
| Intensified Spell | Your spells can go beyond several normal limitations. | |
| Heighten Spell | You can cast spells as if they were a higher level. | |
| Focused Spell | When you cast a spell that affects more than one creature, one opponent finds it more difficult... | |
| Fleeting Spell | Your spells vanish with unusual speed. | |
| Flaring Spell | You dazzle creatures when you affect them with a spell that has the fire, light, or electricity... | |
| Familiar Spell | Spellcaster with familiar class feature. | You can imbue your familiar with a spell. |
| Extend Spell | You can make your spells last twice as long. | |
| Enlarge Spell | You can increase the range of your spells. | |
| Empower Spell | You can increase the power of your spells, causing them to deal more damage. | |
| Elemental Spell | You can manipulate the elemental nature of your spells. | |
| Ectoplasmic Spell | Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. | |
| Echoing Spell | You have learned how to release most, but not all, of a spell’s potential when you cast it. | |
| Disruptive Spell | Your magical energies cling to enemies, interfering with their spellcasting. | |
| Dazing Spell | You can daze creatures with the power of your spells. | |
| Concussive Spell | You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor. | |
| Burning Spell | You cause creatures to take extra damage when you affect them with a spell that has the acid or... | |
| Bouncing Spell | You can direct a failed spell against a different target. |
