Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
Feat Type
Source: Advanced Player's Guide
- Add column
- Clear ×
- Advanced Class Guide [129]
- Advanced Class Origins [14]
- Advanced Player's Guide [166] ×
- Advanced Race Guide [183]
- Adventurer's Armory [3]
- Adventurer's Guide [63]
- Animal Archive [13]
- Blood of Angels [10]
- Blood of Fiends [14]
- Blood of the Elements [1]
- Blood of the Night [9]
- Champions of Balance [1]
- Cheliax, Empire of Devils [12]
- Curse of the Crimson Throne Player's Guide [4]
- Dragon Empires Primer [10]
- Dungeoneer's Handbook [7]
- Dwarves of Golarion [5]
- Elemental Master's Handbook [2]
- Faiths of Corruption [11]
- Faiths & Philosophies [15]
- Familiar Folio [14]
- Giant Hunter's Handbook [14]
- Gnomes of Golarion [13]
- Halflings of Golarion [11]
- Knights of the Inner Sea [1]
- Osirion, Legacy of Pharaohs [8]
- Pathfinder Core Rulebook [176]
- Pathfinder Unchained [24]
- People of the North [1]
- People of the Stars [5]
- Qadira, Jewel of the East [2]
- Quests and Campaigns [8]
- Sargava, the Lost Colony [6]
- Spymaster's Handbook [9]
- Taldor, Echoes of Glory [8]
- The Harrow Handbook [3]
- Ultimate Campaign [28]
- Ultimate Combat [255]
- Ultimate Intrigue [106]
- Ultimate Magic [110]
166 feats
| Name ▼ | Types | Prerequisites | Description |
|---|---|---|---|
| Well-Prepared | Half ling. | Somehow, you always seem to have the right tools or supplies close at hand. | |
| War Singer | Cha 13, bardic performance class feature, half-orc or orc. | Your songs draw upon the savage chants and brutal ways of your people, inspiring those around... | |
| Vermin Heart | Wild empathy class feature. | You have a special bond with things that creep, crawl, skitter, and sting. | |
| Underfoot | Combat | Dodge, Mobility, Small size or smaller. | You slip under and around your larger foes. |
| Under and Over | Combat | Agile Maneuvers, Small size or smaller. | You can slip under a foe trying to grab you, knocking him off balance. |
| Tripping Strike | Combat | Int 13, Combat Expertise, Improved Trip, base attack bonus +9. | The force intrinsic to your critical hits can knock your foes down. |
| Trick Riding | Combat | Ride 9 ranks, Mounted Combat. | You are not only skilled at controlling a horse in combat; you can make it look like art. |
| Touch of Serenity | Combat | Wis 18, Improved Unarmed Strike, base attack bonus +8. | With a single touch you can reduce the threat of even the most savage of foes. |
| Thundering Spell | Metamagic | You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening... | |
| Tenacious Transmutation | Spell Focus (transmutation). | Your mastery of the magic of changing makes your transmutations more durable. | |
| Teleport Tactician | Combat | Combat Reflexes, Disruptive, Spellbreaker. | You are highly alert for enemies using teleportation to approach you or flee from you. |
| Team Up | Combat | Int 13, Combat Expertise, Gang Up, base attack bonus +6. | When you are ganging up against an enemy, you can aid an ally with a quick feint. |
| Taunt | Cha 13, Small size or smaller. | You may be small, but your remarks cut others down to size. | |
| Swift Aid | Combat | Int 13, Combat Expertise, base attack bonus +6. | With a quick but harmless swipe, you can aid an ally’s assault. |
| Swap Places | Combat, Teamwork | You are skilled at changing places with your ally during a chaotic melee. | |
| Sundering Strike | Combat | Str 13, Improved Sunder, Power Attack, base attack bonus +9. | Your critical hits can sunder your foes’ weapons. |
| Summoner’s Call | Eidolon class feature. | You have the power to call your eidolon one additional time per day. | |
| Stunning Assault | Combat | Str 13, Power Attack, base attack bonus +16. | You powerful but imprecise attacks can stun your enemies. |
| Stone Singer | Cha 13, bardic performance class feature, dwarf. | Your songs are in accordance with the ways and lands of your people. | |
| Stone Sense | Improved Stonecunning, Perception 10 ranks. | You can feel movement in the very earth and stones around you. | |
| Stone-Faced | Dwarf. | Rocks show more expression than you. | |
| Step Up and Strike | Combat | Dex 13, Following Step, Step Up, base attack bonus +6. | When a foe tries to move away, you can follow and make an attack. |
| Steel Soul | Dwarf, hardy racial trait. | You are especially resistant to magic. | |
| Stabbing Shot | Combat | Rapid Shot, elf. | You can clear the way to continue using your bow. |
| Spider Step | Acrobatics 6 ranks, Climb 6 ranks, monk level 6th. | Your physical mastery grants you an impossible stride. | |
| Spell Perfection | Spellcraft 15 ranks, at least three metamagic feats. | You are unequaled at the casting of one particular spell. | |
| Sociable | Cha 13, half-elf. | You have a way of helping others to get along. | |
| Smell Fear | Keen Scent, half-orc or orc. | You can catch the sour scent of fear on the wind. | |
| Smash | Combat | Power Attack, half-orc. | You overcome obstacles by breaking them. |
| Sidestep | Combat | Dex 13, Dodge, Mobility. | You can reposition yourself after a foe’s missed swing. |
| Sickening Spell | Metamagic | You can sicken creatures with your spells. | |
| Shield Wall | Combat, Teamwork | Shield Proficiency. | You form a unified defense with those around you. |
| Shield Specialization | Combat | Proficiency with selected shield, Shield Focus, fighter level 4th. | You have mastered the use of one type of shield. |
| Shield of Swings | Combat | Str 13, Power Attack, base attack bonus +1. | A wild frenzy of attacks serves to bolster your defenses. |
| Shielded Caster | Teamwork | Your allies cover you while you cast complicated spells. | |
| Sharp Senses | Keen senses racial trait. | Your senses are especially sharp, even for your kind. | |
| Shared Insight | Wis 13, half-elf. | You deftly direct others’ attentions where you wish. | |
| Shadow Strike | Combat | Base attack bonus +1. | You accurately strike even those you cannot clearly see. |
| Selective Spell | Metamagic | Spellcraft 10 ranks. | Your allies need not fear friendly fire. |
| Second Chance | Combat | Int 13, Combat Expertise, base attack bonus +6. | Quick reflexes turn missed strikes into second chances. |
| Saving Shield | Combat | Shield Proficiency. | You deflect attacks that could mean your ally’s death. |
| Repositioning Strike | Combat | Int 13, Combat Expertise, Improved Trip, base attack bonus +9. | Your critical hits can move your foes where you wish. |
| Rending Claws | Combat | Str 13, two claw natural weapon attacks, base attack bonus +6. | Your claw attacks do greater harm to your enemy. |
| Reach Spell | Metamagic | Your spells go farther than normal. | |
| Razortusk | Half-orc. | Your powerful jaws and steely teeth are deadly enough to give you a bite attack. | |
| Ray Shield | Combat | Dex 15, Missile Shield, Spellbreaker. | You can even deflect rays with your shield. |
| Raging Vitality | Con 15, rage class feature. | While raging, you are full of vigor and health. | |
| Racial Heritage | Human. | The blood of a non-human ancestor flows in your veins. | |
| Pushing Assault | Combat | Str 15, Power Attack, base attack bonus +1. | A strike made with a two-handed weapon can push a similar sized opponent backward. |
| Punishing Kick | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | Your kicks are so powerful you use them to push or knock back your foes. |
| Preferred Spell | Spellcraft 5 ranks, Heighten Spell. | You find it very easy to cast one particular spell. | |
| Precise Strike | Combat, Teamwork | Dex 13, base attack bonus +1. | You are skilled at striking where it counts, as long as an ally distracts your foe. |
| Practiced Tactician | Tactician class feature. | With only a few quick gestures and commands, you can direct others in combat. | |
| Point Blank Master | Combat | Weapon Specialization with selected ranged weapon. | You are adept at firing ranged weapons in close quarters. |
| Persistent Spell | Metamagic | You can modify a spell to become more tenacious when its targets resist its effect. | |
| Perfect Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | When wielding a monk weapon, your attacks can be extremely precise. |
| Pass For Human | Half-elf, half-orc, or halfling (see Special). | You’re easily mistaken for a human rather than a member of your own race. | |
| Parting Shot | Combat | Dex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +6. | You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating. |
| Parry Spell | Spellcraft 15 ranks, Improved Counterspell . | You can throw an enemy spell back at its caster. | |
| Paired Opportunists | Combat, Teamwork | You know how to make an enemy pay for lax defenses. | |
| Outflank | Combat, Teamwork | Base attack bonus +4. | You look for every edge when flanking an enemy. |
| Mounted Skirmisher | Combat | Ride rank 14, Mounted Combat, Trick Riding. | You are adept at attacking from upon a swift moving steed. |
| Mounted Shield | Combat | Mounted Combat, Shield Focus. | Your defensive tactics defend both you and your mount. |
| Missile Shield | Combat | Dex 13, Shield Focus. | You are skilled at deflecting ranged attacks with your shield. |
| Minor Spell Expertise | Ability to cast 4th-level spells. | You are able to cast a 1st-level spell as a spell-like ability. | |
| Merciful Spell | Metamagic | Your damaging spells subdue rather than kill. | |
| Master Alchemist | Craft (alchemy) 5 ranks. | Your mastery of alchemy is nearly supernatural. | |
| Major Spell Expertise | Minor Spell Expertise, ability to cast 9th-level spells. | You can cast a single low-level spell as a spell-like ability. | |
| Lucky Halfling | Halfling. | You bring luck to those with whom you travel. | |
| Luck of Heroes | Hero’s Fortune. | To others, it seems that you always have a bit of luck around you. | |
| Low Profile | Combat | Dex 13, Small size or smaller. | Yours small stature helps you avoid ranged attacks. |
| Lookout | Combat, Teamwork | Your allies help you avoid being surprised. | |
| Lingering Spell | Metamagic | You spell clings to existence, slowly fading from the world. | |
| Lingering Performance | Bardic performance class feature. | The effects of your bardic performance carry on, even after you have stopped performing. | |
| Light Step | Acrobatic Steps, Nimble Moves, elf. | You pick your way nimbly through even the most dangerous and uneven terrain. | |
| Leaf Singer | Cha 13, bardic performance class feature, elf or half-elf. | Your songs recount the ways and mysteries of your people. | |
| Ki Throw | Combat | Improved Trip, Improved Unarmed Strike. | Your physical control and mastery of momentum allows you to throw enemies. |
| Keen Scent | Wis 13, half-orc or orc. | Your nose is as sensitive as that of a wild predator. | |
| Ironhide | Con 13; dwarf, half-orc, or orc. | Your skin is thicker and more resilient than that of most of your people. | |
| Ironguts | Con 13; dwarf, half-orc, or orc. | You have an especially strong stomach. | |
| Intensified Spell | Metamagic | Your spells can go beyond several normal limitations. | |
| In Harm’s Way | Combat | Bodyguard. | You put yourself in danger’s path to save your allies. |
| Improved Stonecunning | Wis 13, dwarf, stonecunning racial trait. | Your sense for stonework is uncanny. | |
| Improved Steal | Combat | Int 13, Combat Expertise. | You have a knack for snatching items from your opponents. |
| Improved Sidestep | Combat | Dex 15, Dodge, Mobility, Sidestep. | You are adept at sidestepping your opponent’s melee attacks without compromising your mobility. |
| Improved Share Spells | Spellcraft 10 ranks, ability to acquire an animal companion, eidolon,... | You can share spells with those you have a magical connection with. | |
| Improved Second Chance | Combat | Int 13, Combat Expertise, Second Chance, base attack bonus +11. | You can turn a missed strike into a second chance without sacrificing later attacks. |
| Improved Reposition | Combat | Int 13, Combat Expertise. | You have learned how to force your enemies to move around the battlefield. |
| Improved Ki Throw | Combat | Improved Bull Rush, Ki Throw. | Your enemies are living weapons in your hands. |
| Improved Drag | Combat | Str 13, Power Attack, base attack bonus +1. | You are skilled at dragging foes around the battlefield. |
| Improved Dirty Trick | Combat | Int 13, Combat Expertise. | You are skilled at pulling dirty tricks on your foes. |
| Improved Blind-Fight | Combat | Perception 10 ranks, Blind-Fight. | Your keen senses guide your hand against hidden foes. |
| Hero’s Fortune | Even at the start of your career, it was clear that you had a chance at greatness, and your... | ||
| Heroic Recovery | Diehard, Endurance, base Fortitude save +4. | You can throw off the effects of crippling conditions. | |
| Heroic Defiance | Diehard, Endurance, base Fortitude save +8. | You struggle on when others would fall. | |
| Groundling | Cha 13, gnome, gnome magic racial trait. | You can speak with burrowing animals. | |
| Greater Steal | Combat | Int 13, Combat Expertise, Improved Steal, base attack bonus +6. | You have a knack for snatching items from your opponents in combat. |
| Greater Shield Specialization | Combat | Proficiency with selected shield, Greater Shield Focus, Shield Focus, Shield... | Your masterful shieldwork provides even greater protection to your vital areas. |
| Greater Reposition | Combat | Int 13, Combat Expertise, Improved Reposition, base attack bonus +6. | When you reposition foes, they are left vulnerable to the attacks of your allies. |
| Greater Elemental Focus | Elemental Focus. | Choose an energy type to which you have already applied the Elemental Focus feat. Any spells you... | |
| Greater Drag | Combat | Str 13, Improved Drag, Power Attack, base attack bonus +6. | Foes that you drag are thrown out of balance. |
| Greater Dirty Trick | Combat | Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6. | When you pull a dirty trick, your foe is truly hindered. |
| Greater Blind-Fight | Combat | Perception 15 ranks, Improved Blind- Fight. | Your enemies cannot hide from you. |
| Go Unnoticed | Dex 13, Small size or smaller. | Your small size lets you quickly duck out of sight. | |
| Gnome Trickster | Cha 13, gnome, gnome magic racial trait. | Your arcane talents go beyond the illusory. | |
| Gang Up | Combat | Int 13, Combat Expertise. | You are adept at using greater numbers against foes. |
| Furious Focus | Combat | Str 13, Power Attack, base attack bonus +1. | Even in the midst of fierce and furious blows, you can find focus in the carnage and your... |
| Following Step | Combat | Dex 13, Step Up. | You can repeatedly close the distance when foes try to move away, without impeding your normal movement. |
| Focused Spell | Metamagic | When you cast a spell that affects more than one creature, one opponent finds it more difficult... | |
| Focused Shot | Combat | Int 13, Point Blank Shot, Precise Shot. | Your anatomical insight adds deadliness to your shots. |
| Fight On | Con 13; dwarf, half-orc, or orc. | You can keep fighting even after you should be dead. | |
| Favored Defense | Favored enemy class feature. | Your cunning is your shield against your quarry’s attacks. | |
| Fast Healer | Con 13, Diehard, Endurance. | You benefit greatly from your healing, be it from spells or natural healing. | |
| Fast Drinker | Con 18, drunken ki class feature. | You swiftly guzzle spirits to draw forth ki. | |
| Extra Rogue Talent | Rogue talent class feature. | Through constant practice, you have learned how to perform a special trick. | |
| Extra Revelation | Revelation class feature. | You have discovered a new aspect of your mystery. | |
| Extra Rage Power | Rage power class feature. | You have unlocked a new ability to use while raging. | |
| Extra Hex | Hex class feature. | You have learned the secrets of a new hex. | |
| Extra Discovery | Discovery class feature. | You have made a new alchemical discovery. | |
| Extra Bombs | Bomb class feature. | You can throw more bombs per day. | |
| Expanded Arcana | Caster level 1st, see Special. | Your research has revealed new spells. | |
| Enforcer | Combat | Intimidate 1 rank. | You are skilled at causing fear in those you brutalize. |
| Elven Accuracy | Combat | Elf. | Your sharp eyesight makes difficult shots easier. |
| Elemental Spell | Metamagic | You can manipulate the elemental nature of your spells. | |
| Elemental Focus | Your spells of a certain element are more difficult to resist. | ||
| Elemental Fist | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | You empower your strike with elemental energy |
| Eldritch Claws | Combat | Str 15, natural weapons, base attack bonus +6. | Who needs magic weapons? Eldritch tricks are no match for your bestial ferocity. |
| Ectoplasmic Spell | Metamagic | Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. | |
| Eclectic | Human. | You have a talent for picking up different vocations. | |
| Eagle Eyes | Wis 13, keen senses racial trait. | Your vision is especially keen. | |
| Duck and Cover | Teamwork | Your allies assist you in avoiding certain attacks. | |
| Dreadful Carnage | Combat | Str 15, Power Attack, Furious Focus, base attack bonus +11. | Slaying an enemy demoralizes your other nearby foes. |
| Diviner’s Delving | Spell Focus (divination). | Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy. | |
| Disruptive Spell | Metamagic | Your magical energies cling to enemies, interfering with their spellcasting. | |
| Disrupting Shot | Combat | Dex 13, Point-Blank Shot, fighter level 6th. | With a well-placed shot, you make it harder for a nearby opponent to cast spells. |
| Disarming Strike | Combat | Int 13, Combat Expertise, Improved Disarm, base attack bonus +9. | Your critical hits can disarm your foes. |
| Deepsight | Darkvision 60 feet. | Your senses are especially keen in the utter darkness. | |
| Deep Drinker | Con 13, monk level 11, drunken ki class feature. | You draw greater amounts of ki from your libations. | |
| Dazing Spell | Metamagic | You can daze creatures with the power of your spells. | |
| Dazing Assault | Combat | Str 13, Power Attack, base attack bonus +11. | You can daze foes with wild attacks. |
| Dastardly Finish | Combat | Sneak attack +5d6. | You can take advantage of an enemy’s debilitated state to attempt a coup de grace. |
| Crossbow Mastery | Combat | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot. | You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal. |
| Crippling Critical | Combat | Critical Focus, base attack bonus +13. | You are able to maim a target and hinder its movement. |
| Covering Defense | Combat | Shield Focus, base attack bonus +6. | You are skilled at protecting yourself and your allies with your shield. |
| Cosmopolitan | Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races. | ||
| Coordinated Maneuvers | Combat, Teamwork | You are skilled at working with your allies to perform dangerous combat maneuvers. | |
| Coordinated Defense | Combat, Teamwork | You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers. | |
| Cooperative Crafting | 1 rank in any Craft skill, any item creation feat. | Your assistance makes item crafting far more efficient. | |
| Combat Patrol | Combat | Combat Reflexes, Mobility, base attack bonus +5. | You range across the battlefield, dealing with threats wherever they arise. |
| Cockatrice Strike | Combat | Improved Unarmed Strike, Gorgon’s Fist, Medusa’s Wrath, base attack bonus +16. | With a single strike, you transmute flesh to stone. |
| Cloud Step | Spider Step, monk level 12th. | Your tread is of unearthly lightness. | |
| Childlike | Cha 13, halfling. | Your resemblance to a human child tends to make others trust you, perhaps more than they should. | |
| Charge Through | Combat | Str 13, Improved Overrun, Power Attack, base attack bonus +1. | You can overrun enemies when charging. |
| Bull Rush Strike | Combat | Str 13, Improved Bull Rush, Power Attack, base attack bonus +9. | Your critical hits can push back your foes. |
| Breadth of Experience | Dwarf, elf, or gnome; 100+ years old. | Although still young for your kind, you have a lifetime of knowledge and training. | |
| Bouncing Spell | Metamagic | You can direct a failed spell against a different target. | |
| Bodyguard | Combat | Combat Reflexes. | Your swift strikes ward off enemies attacking nearby allies. |
| Bloody Assault | Combat | Str 13, Power Attack, base attack bonus +6. | Sacrificing accuracy, you can inflict bloody wounds that are slow to heal. |
| Blood of Heroes | Hero’s Fortune. | You have a sense of destiny about you and always seem to succeed, even when the odds are against you. | |
| Bashing Finish | Combat | Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11. | You follow a powerful blow from your weapon with an opportunistic bash from your shield. |
| Aspect of the Beast | wild shape class feature, see Special. | Whether by magic or a curse of your blood, some part of you is more beast than man. | |
| Arcane Talent | Cha 10; elf, half-elf, or gnome. | Magic is in your blood, and at your fingertips. | |
| Arcane Shield | Arcane spellcaster, caster level 10th. | You can convert any spell into a defense. | |
| Arcane Blast | Arcane spellcaster, caster level 10th. | You can convert any spell into an attack. | |
| Allied Spellcaster | Teamwork | Caster level 1st. | With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells. |
| Additional Traits | You have more traits than normal. |
